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Major (2017)

Information on this page, including unit offerings, is from the 2017 academic year.

Games Art and Design (BA)

  • B1316; B1316ABACHELOR OF ARTS

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Title Games Art and Design (BA)
Course Code B1316; B1316A
Study Level Bachelor (Undergraduate)
School School of Arts
Academic Contacts

Academic Chair: Mr Brad Power | Email: b.power@murdoch.edu.au | Tel: 9360 2327

Qualification Bachelor of Arts (BA) in Games Art and Design
Duration 3 years full-time or part-time equivalent
Availability Murdoch campus (internal)
Description Currently Australians spend more money on video games than film and television industries combined. The major in Games Art and Design is designed to help students take advantage of this growing global market. Taught by international games production experts, the course will provide students with three parthways to a career in Games Art and Design: Production Art for 3D modelling, animation, and texture painting; Concept Art for 2D illustration and character design; and Game Designers, for level design and construction and high-level game development.
In the Bachelor of Arts you will develop a broad understanding of your field and proficiency in producing written and oral arguments and creative artefacts in response to social, human and natural phenomena. You will also develop a critical appreciation of the perspectives of others. As an Arts graduate you will be able to think critically and creatively, apply knowledge and information, and communicate effectively. These are professional skills which are critical across a range of industries. You will also be able to pursue further study in the fields of social research, the humanities and/or the creative arts.
Admission Requirements: Onshore course offerings As per normal undergraduate admission requirements.

Equivalent of an Academic IELTS overall score of 6.0 with no band less than 6.0.
Major Learning Outcomes KNOWLEDGE
Understand Games Art and Design principles by:
* demonstrating a knowledge of, and applying the principles and concepts of Concept Art or Production Art and or Games Design;
* recognising that Games Art and Design is an industry that impacts on, and is influenced by, other disciplines in practice;
* recognising that Games Art and Design plays an important part in the production of social and cultural communications and as such effects modes of representations and systems of meaning;
* recognising the holistic creative endeavour in researching, designing, developing, implementing, managing, evaluating and maintaining Games Art and Design projects.

SKILLS
Develop Games Art and Design skills, both individually and in teams, by:
* researching and applying a range of Games Art and Design decision making methodologies for a specific purpose;
* researching, prototyping and evaluating computer games artefacts in relation to specific purposes, audiences, contexts and underlying technologies;
* applying recognised Games Art and Design methods and appropriate practical techniques, tools and technologies, and being able to adapt these techniques when necessary;
* adopting a range of techniques to appropriately project manage all the aspects of a Games Art and Design project;
* critically engaging computer games theory and processes to analyse, interpret and evaluate games art and design processes and products.

APPLICATION
Apply Games Art and Design skills by:
* demonstrating the use of design research methodologies toward the creation of innovative games art and design solutions;
* presenting creative and strategic solutions to client based problems, in a variety of modes, to diverse audiences, and for a range of purposes;
* skilfully using and adapting tools techniques and workflow processes toward the successful production of Games Art and Design projects;
* synthesizing personal, group, industry convention and client based viewpoints towards the successful resolution of Games Art and Design problems;
Take personal, professional and social responsibility by:
* recognising the relevant and required ethical conduct and behaviour within the Games industry is practised;
* demonstrating a capacity for self-directed learning;
* demonstrating a capacity for working responsibly and safely;
* respecting the thoughts and opinions of others;
* working effectively within team environments.

Course Learning Outcomes KNOWLEDGE
CLO1 - Graduates of the Murdoch University Bachelor of Arts demonstrate a broad and coherent understanding of
a) The theoretical perspectives and methods of enquiry of a discipline
b) The diversity of social, human and natural phenomena and the multiple perspectives (including inter-disciplinary perspectives) which can be brought to bear in social and creative enquiry
c) Global perspectives including an awareness of and respect for the historical, social, biological, cultural, and economic interdependence of global life

SKILLS
CLO 2 - Graduates of the Murdoch University Bachelor of Arts are effective communicators who demonstrate
a) proficiency in producing written arguments and/or creative artefacts consistent with the norms and standards of a discipline
b) capacity for persuasive oral communication appropriate to a range of audiences
CLO3 - Graduates of the Bachelor of Arts gather, synthesise and critically evaluate ideas and information from a range of sources demonstrating
a) analytical, creative and conceptual thinking
b) a variety of methods for research and practice appropriate to the discipline

APPLICATION
CLO 4 - Graduates of the Bachelor of Arts demonstrate confidence and competence in applying knowledge and skills to practice through
a) a capacity for self-directed independent enquiry
b) critical self-reflection
c) creative problem solving
d) a global perspective incorporating an appreciation of cultural and disciplinary differences
CLO 5 - Graduates of the Bachelor of Arts have well developed interpersonal and collaborative skills including the demonstrated capacity to
a) give and receive critical feedback
b) work effectively within team environments
c) respect the thoughts and opinions of others
CLO 6 - Graduates of the Bachelor of Arts demonstrate ethical thinking and practice through social and creative enquiry which recognises diversity and the rights and perspectives of others
Employment Prospects Concept Artist, Technical Artist, Animator, Character Modeller, Game Designer, Environment Modeller, Production Artist, Matte and Texture Painter, Game-Play Tester, Lighting Artist, Level Designer.
Recommended Double Majors Graphic Design
Excluded Minors 3D Animation
Main research areas Games Art and Design, Games Theory, Graphic Design.
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.

Course Structure - 72 credit points

Part I - 24 credit points

Year 1 - 24 credit points

Transition Unit - 3 credit points

BAR100 Academic Learning Skills - 3 points
MURDOCH: S1-internal, S1-external, S2-internal, S2-external

Breadth Unit for Degree - 3 credit points

BAR150 Ideas and Identity - 3 points
MURDOCH: S1-internal, S1-external, S2-internal, S2-external

Core Units - 9 credit points

GAD172 Drawing - 3 points
MURDOCH: S1-internal, S2-internal

GAD154 Introduction to Games Art and Design - 3 points
MURDOCH: S2-internal

GAD164 3D Modelling - 3 points
MURDOCH: S1-internal

General Electives - 9 credit points

Select from any 100-level units offered by the University, subject to individual unit prerequisites. Students are advised to consider using General Elective points to meet the requirements of a second major or minor. Any recommended double majors and minors will be included in the major's description.

Part II - 48 credit points

University-Wide Breadth Units - 6 credit points  Unit List

Select from the prescribed list of University-Wide Breadth Units. A unit cannot be used to satisfy both this Breadth Unit requirement and the requirements of a major or minor. If taken at 100 level the unit(s) will be attributed to Part I. Note that no more than 30 credit points at Part I may be credited towards course completion requirements.

Year 2 - 21 credit points

Research Skills Unit - 3 credit points

The Research Skills unit to be taken will depend on the student's Primary Major enrolment. Select from the following.

For Primary Major in Social and Developmental Psychology

BSC201 Psychology: Measurement, Design and Analysis - 3 points
MURDOCH: S1-internal

For All Other Primary Majors

BAR200 Developing Research Skills and Methods - 3 points
MURDOCH: S1-internal, S1-external, S2-internal, S2-external

Core Units - 6 credit points

GAD261 Games Art - 3 points
MURDOCH: S1-internal

GAD232 Critical Games, Play and Design - 3 points
MURDOCH: S2-internal

Specified Electives - 3 credit points

Select from the Specified Elective Unit List below.

General Electives - 9 credit points

Select from any 200- to 400-level units offered by the University, subject to individual unit prerequisites. Students are advised to consider using General Elective points to meet the requirements of a second major or minor. Any recommended double majors and minors will be included in the major's description.

Year 3 - 21 credit points

Research Skills Unit - 3 credit points

The Research Skills unit to be taken will depend on the student's Primary Major enrolment. Select from the following.

For Primary Major in Social and Developmental Psychology

BSC302 Advanced Quantitative Research Methods - 3 points
MURDOCH: S2-internal

For All Other Primary Majors

BAR300 Advanced Research in the Arts - 3 points
MURDOCH: S1-internal, S1-external, S2-internal, S2-external

Core Unit - 3 credit points

GAD362 Games Project - 3 points
MURDOCH: S2-internal

Specified Electives - 6 credit points

Select from the Specified Elective Unit List below.

General Electives - 9 credit points

Select from any 200- to 400-level units offered by the University, subject to individual unit prerequisites. Students are advised to consider using General Elective points to meet the requirements of a second major or minor. Any recommended double majors and minors will be included in the major's description.

Specified Elective Unit List

Select Specified Electives from the following units during Years 2 and 3, subject to individual unit prerequisites. At least two units must be at 300 level.

Concept Art

GAD241 Animation - 3 points
MURDOCH: S1-internal

GAD373 Drawing Studio - 3 points
MURDOCH: S2-internal

OR

GAD325 Games Art and Design Professional Placement - 3 points
MURDOCH: S1-placement, S2-placement, SUM-placement, U-placement, W-placement

GAD374 Digital Painting - 3 points
MURDOCH: S1-internal

Games Design

ICT288 Games Software Design - 3 points
MURDOCH: S1-internal, S1-external

GAD375 Games Design Studio - 3 points
MURDOCH: S1-internal

IDD379 Mobile App and Interaction Design - 3 points
MURDOCH: S1-internal

GAD325 Games Art and Design Professional Placement - 3 points
MURDOCH: S1-placement, S2-placement, SUM-placement, U-placement, W-placement

Production Art

GAD241 Animation - 3 points
MURDOCH: S1-internal

GAD363 Advanced 3D Modelling - 3 points
MURDOCH: S1-internal

GAD365 3D Animation - 3 points
MURDOCH: S2-internal

For assistance with course planning, please contact your Student Advisor.

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