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Major (2019)

Information on this page, including unit offerings, is from the 2019 academic year.

Games Art and Design (BCrMedia)

  • B1343BACHELOR OF CREATIVE MEDIA

  • Course Outline
  • Course Structure
  • Fees
  • Course Plans
Title Games Art and Design (BCrMedia)
Course Code B1343
Study Level Bachelor (Undergraduate)
School School of Arts
Academic Contacts

Academic Chair: Mr Brad Power | Email: b.power@murdoch.edu.au | Tel: 9360 2327

Qualification Bachelor of Creative Media (BCrMedia) in Games Art and Design
Duration 3 years full-time or part-time equivalent
Availability Murdoch campus (internal)
Description The Bachelor of Creative Media in Games Art and Design combines creative processes and concepts with the latest industry standard tools, techniques, and workflows to create games for a growing global market. The course is based on industry best-practices and work-related learning experiences that enable graduates to work across a broad range of disciplines within the international games industry. Taught by international games production experts, the course provides students with multiple pathways to a games industry career: Production Art for 3D modelling, animation, and texture painting; Concept Art for 2D illustration and character design; and Game Design for virtual world construction, level design, and high-concept gameplay development.
In the Bachelor of Creative Media you will develop a broad understanding of your field and the skills you need to be successful in the creative media industries. The degree blends study in the creative disciplines with work-integrated learning. As a creative media graduate, you will understand the commercial context and changing nature of the creative industries, and your role as a creative professional within them. You will have the opportunity to build a portfolio of creative works throughout your degree, and showcase your creative potential.
Admission Requirements: Onshore course offerings As per normal undergraduate admission requirements.

English competence. Students demonstrating English competence via IELTS need an overall score of 6.0 with no individual band less than 6.0.
Major Learning Outcomes - Demonstrate the use of design research methodologies toward the creation of
innovative game design mechanics and aesthetics (Degree CLO1)
- Recognise that Videogames and games art play an important part in the mediation of social and cultural communications and as such affects modes of representation and systems of meaning (Degree CLO1)
- Present information, articulating arguments and conclusions, in a variety of modes,to diverse audiences, and for a range of purposes (Degree CLO2
- Research and apply a range of design decision making, problem solving
and critical thinking methodologies for a specific purpose (Degree CLO3)
- Research, prototype and evaluate games in relation to specific purposes,
audiences, contexts and underlying technologies (Degree CLO3)
- Adopt a range of techniques to appropriately project manage a Games Art
and Design project (Degree CLO3)
- Demonstrate the use of games related research, methods toward the
creation of innovative games and interactive media solutions (Degree
CLO4)
- Apply recognised Games Art and Design methods and techniques, tools
and technologies and adapt these techniques when necessary (Degree
CLO5)
- Demonstrate and apply the principles, concepts and strategies of Games
Art and Design production techniques for a range of real world and
research applications (Degree CLO5)
- Respect the thoughts and opinions of others whilst working effectively
within a team environment (Degree CLO6)
- Recognise that Games Art and Design is a discipline that impacts on, and is
influenced by other disciplines in practice (Degree CLO6)
- Take personal, professional and social responsibility by recognising the
required ethical conduct and behaviour within the relevant sectors of the
Games Art and Design industry (Degree CLO7)
- Demonstrate a capacity for self-directed learning (Degree CLO8)
- Synthesize personal, group, industry convention and client based
viewpoints towards the successful resolution of Games Art and Design
problems (Degree CLO8)
Course Learning Outcomes CLO1 Demonstrate a broad and coherent understanding of the theoretical
perspectives and methods of enquiry of a discipline and apply them in a range of
contexts
CLO2 Demonstrate effective written and oral communication with a range of
audiences, producing creative work consistent with the contemporary norms and
standards of a discipline and its related industries
CLO3 Gather, synthesise and critically evaluate creative content, ideas, and
information
CLO4 Employ a variety of strategies and methods for research and practice
appropriate to the discipline and related industries with a capacity for independent
enquiry and lifelong learning
CLO5 Demonstrate adaptability by applying creative, technical and critical thinking
skills to address complex problems with critical evaluation of their own work and
creative process.
CLO6 Demonstrate interpersonal and collaborative skills with the capacity to work
effectively within team environments and when using shared resources.
CLO7 Demonstrate ethical thinking and practice through social and creative enquiry
CLO8 Demonstrate an understanding of the commercial context and changing
nature of the creative industries, and their role as a creative professional within
them.
Employment Prospects Concept Artist, Technical Artist, Animator, Character Modeller, Game Designer, Environment Modeller, Production Artist, Matte and Texture Painter, Game-Play Tester, Lighting Artist, Level Designer.
Recommended Double Majors Graphic Design
Main research areas Games Art and Design, Games Theory, Graphic Design
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.

Course Structure - 72 credit points

Year I - 24 credit points

Murdoch Spine: Career Learning - 3 credit points

MSP100 Career Learning: Managing Your Career - 3 points
MURDOCH: S1-external, S2-external

Course Core Unit - 3 credit points

CRE100 Foundation in Creative Media - 3 points
MURDOCH: S1-internal, S2-internal

Course Specified Electives - 6 credit points

Specified electives list indicating recommendations for particular majors where appropriate. Choose two units from this list:

Course Specified Electives - 6 credit points

Choose two units from this list, excluding those units in your major:

SCR102 Introduction to Documentary - 3 points
MURDOCH: S2-internal
(recommended for Screen Production)

RAD105 Introduction to Radio - 3 points
MURDOCH: S2-internal
(recommended for Screen Production or Sound)

COM104 Digital Newsgathering and Reporting - 3 points
MURDOCH: S2-internal
(recommended for Screen Production)

COM109 Introduction to Digital Media Skills - 3 points
MURDOCH: S1-internal, S2-internal
(recommended for Graphic Design)

GAD172 Drawing - 3 points
MURDOCH: S1-internal, S2-internal
(recommended for Games Art and Design)

SCR100 Introduction to the Screen - 3 points
MURDOCH: S1-internal

SCR101 Screen Production 1 - 3 points
MURDOCH: S1-internal, S2-internal

SOU169 Introduction to Sound Studies - 3 points
MURDOCH: S1-internal

SOU101 Introduction to Audio Production - 3 points
MURDOCH: S2-internal

PHO101 Digital Imaging - 3 points
MURDOCH: S2-internal

GRD118 Introduction to Graphic Design - 3 points
MURDOCH: S2-internal

GAD154 Introduction to Games Art and Design - 3 points
MURDOCH: S1-internal, S2-internal

GAD164 3D Modelling - 3 points
MURDOCH: S1-internal, S2-internal

Major Core Units - 6 credit points

GAD154 Introduction to Games Art and Design - 3 points
MURDOCH: S1-internal, S2-internal

GAD164 3D Modelling - 3 points
MURDOCH: S1-internal, S2-internal

General Electives or Second Major - 6 credit points

Select from any 100-level units offered by the University, subject to individual unit prerequisites. Students are advised to consider using General Elective points to meet the requirements of a second major or minor. Any recommended double majors and minors will be included in the major's description.

Year 2 - 24 credit points

Murdoch Spine: Career Learning - 3 credit points

Select from the following:

MSP200 Building Enterprise Skills - 3 points
MURDOCH: S1-external, S2-external

MSP201 Real World Learning - 3 points
MURDOCH: S1-external, S2-external, SUM-external, W-external, Y-external

COM203 Consulting and Freelancing - 3 points
MURDOCH: S2-internal

CRE301 Client Consultancy - 3 points
MURDOCH: H-internal, H-external, S1-internal, S1-external, S2-internal, S2-external, SUM-internal, SUM-external, W-internal, W-external, Y-internal, Y-external

CRE325 Creative Media Professional Placement - 3 points
MURDOCH: S1-internal, S2-internal, SUM-internal, W-internal

COM313 Campus Radio - 3 points
MURDOCH: S1-internal

Course Specified Electives - 3 credit points

Specified electives list indicating recommendations for particular majors where appropriate.
Choose one unit from this list in either year 2 or year 3:

SCR222 Directing and Producing - 3 points
MURDOCH: S2-internal
(recommended for Screen Production)

RAD374 Popular Music - 3 points
MURDOCH: S2-internal
(recommended for Screen Production; recommended for Sound)

PHO202 Photo Documentary - 3 points
MURDOCH: S2-internal
(recommended for Screen Production)

GAD232 Critical Games, Play and Design - 3 points
MURDOCH: S2-internal
(recommended for Graphic Design)

GAD261 Games Art - 3 points
MURDOCH: S1-internal

GAD241 Animation - 3 points
MURDOCH: S1-internal

GAD210 Technical Art and Games Engine Scripting - 3 points
MURDOCH: S2-internal

GRD263 Web Design - 3 points
MURDOCH: S1-internal

GRD201 Publication Design - 3 points
MURDOCH: S2-internal

GRD202 Brand and Identity Design - 3 points
MURDOCH: S1-internal

PHO203 Photography 2 - 3 points
MURDOCH: S1-internal

PHO204 Visual Literacy - 3 points
MURDOCH: S1-internal

SCR200 Writing for the Screen - 3 points
MURDOCH: S1-internal

SCR201 Screen Production 2 - 3 points
MURDOCH: S1-internal

SCR204 Documentary Production - 3 points
MURDOCH: S2-internal

Major Core Units - 6 credit points

GAD261 Games Art - 3 points
MURDOCH: S1-internal

GAD232 Critical Games, Play and Design - 3 points
MURDOCH: S2-internal

Major Specified Elective - 3 credit points

Select from the following:

Concept Art AND Modelling and Animation Streams

GAD241 Animation - 3 points
MURDOCH: S1-internal

Games Design Stream

GAD210 Technical Art and Games Engine Scripting - 3 points
MURDOCH: S2-internal

General Electives or Second Major - 9 credit points

Select from any 200- to 400-level units offered by the University, subject to individual unit prerequisites. Students are advised to consider using General Elective points to meet the requirements of a second major or minor. Any recommended double majors and minors will be included in the major's description.

Year 3 - 24 credit points

Murdoch Spine: Career Learning - 3 credit points

Select from the following:

MSP201 Real World Learning - 3 points
MURDOCH: S1-external, S2-external, SUM-external, W-external, Y-external

CRE312 Creative Media Projects 2 - 3 points
MURDOCH: S2-internal

Course Core Units - 3 credit points

CRE311 Creative Media Projects 1 - 3 points
MURDOCH: S1-internal

Major Core Units - 3 credit points

GAD361 VR, Platforms, and Publishing - 3 points
MURDOCH: S2-internal

Major Specified Electives - 6 credit points

Select all units from one of the streams below:

Concept Art Stream

GAD373 Concept Design and Illustration - 3 points
MURDOCH: S2-internal

GAD374 Digital Painting - 3 points
MURDOCH: S1-internal

Games Design Stream

GAD375 Games Design and Prototyping - 3 points
MURDOCH: S1-internal

GRD379 Mobile App and Interaction Design - 3 points
MURDOCH: S1-internal

Modelling and Animation Stream

GAD363 3D Sculpting - 3 points
MURDOCH: S1-internal

GAD365 Advanced 3D Character Animation - 3 points
MURDOCH: S2-internal

General Electives or Second Major - 9 credit points

Select from any 200- to 400-level units offered by the University, subject to individual unit prerequisites. Students are advised to consider using General Elective points to meet the requirements of a second major or minor. Any recommended double majors and minors will be included in the major's description.

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