Major (2020)
Information on this page, including unit offerings, is from the 2020 academic year.
Games Art and Design (BCrMedia)
- B1343BACHELOR OF CREATIVE MEDIA
- Course Outline
- Course Structure
- Fees
- Course Plans
Title | Games Art and Design (BCrMedia) |
Course Code | B1343 |
Study Level | Bachelor (Undergraduate) |
Organisational Unit | Creative Media, Arts and Design |
Academic Contacts | Academic Chair: Mr Brad Power | Email: b.power@murdoch.edu.au | Tel: 9360 2327 |
Qualification | Bachelor of Creative Media (BCrMedia) in Games Art and Design |
Duration | 3 years full-time or part-time equivalent |
Availability | Murdoch campus (internal) |
Description | The Bachelor of Creative Media in Games Art and Design combines creative processes and concepts with the latest industry standard tools, techniques, and workflows to create games for a growing global market. The course is based on industry best-practices and work-related learning experiences that enable graduates to work across a broad range of disciplines within the international games industry. Taught by international games production experts, the course provides students with multiple pathways to a games industry career: Production Art for 3D modelling, animation, and texture painting; Concept Art for 2D illustration and character design; and Game Design for virtual world construction, level design, and high-concept gameplay development. In the Bachelor of Creative Media you will develop a broad understanding of your field and the skills you need to be successful in the creative media industries. The degree blends study in the creative disciplines with work-integrated learning. As a creative media graduate, you will understand the commercial context and changing nature of the creative industries, and your role as a creative professional within them. You will have the opportunity to build a portfolio of creative works throughout your degree, and showcase your creative potential. |
Admission Requirements: Onshore course offerings | As per normal undergraduate admission requirements. English competence. Students demonstrating English competence via IELTS need an overall score of 6.0 with no individual band less than 6.0. |
Major Learning Outcomes | - Demonstrate the use of design research methodologies toward the creation of innovative game design mechanics and aesthetics (Degree CLO1) - Recognise that Videogames and games art play an important part in the mediation of social and cultural communications and as such affects modes of representation and systems of meaning (Degree CLO1) - Present information, articulating arguments and conclusions, in a variety of modes,to diverse audiences, and for a range of purposes (Degree CLO2 - Research and apply a range of design decision making, problem solving and critical thinking methodologies for a specific purpose (Degree CLO3) - Research, prototype and evaluate games in relation to specific purposes, audiences, contexts and underlying technologies (Degree CLO3) - Adopt a range of techniques to appropriately project manage a Games Art and Design project (Degree CLO3) - Demonstrate the use of games related research, methods toward the creation of innovative games and interactive media solutions (Degree CLO4) - Apply recognised Games Art and Design methods and techniques, tools and technologies and adapt these techniques when necessary (Degree CLO5) - Demonstrate and apply the principles, concepts and strategies of Games Art and Design production techniques for a range of real world and research applications (Degree CLO5) - Respect the thoughts and opinions of others whilst working effectively within a team environment (Degree CLO6) - Recognise that Games Art and Design is a discipline that impacts on, and is influenced by other disciplines in practice (Degree CLO6) - Take personal, professional and social responsibility by recognising the required ethical conduct and behaviour within the relevant sectors of the Games Art and Design industry (Degree CLO7) - Demonstrate a capacity for self-directed learning (Degree CLO8) - Synthesize personal, group, industry convention and client based viewpoints towards the successful resolution of Games Art and Design problems (Degree CLO8) |
Course Learning Outcomes | CLO1 Demonstrate a broad and coherent understanding of the theoretical perspectives and methods of enquiry of a discipline and apply them in a range of contexts CLO2 Demonstrate effective written and oral communication with a range of audiences, producing creative work consistent with the contemporary norms and standards of a discipline and its related industries CLO3 Gather, synthesise and critically evaluate creative content, ideas, and information CLO4 Employ a variety of strategies and methods for research and practice appropriate to the discipline and related industries with a capacity for independent enquiry and lifelong learning CLO5 Demonstrate adaptability by applying creative, technical and critical thinking skills to address complex problems with critical evaluation of their own work and creative process. CLO6 Demonstrate interpersonal and collaborative skills with the capacity to work effectively within team environments and when using shared resources. CLO7 Demonstrate ethical thinking and practice through social and creative enquiry CLO8 Demonstrate an understanding of the commercial context and changing nature of the creative industries, and their role as a creative professional within them. |
Employment Prospects | Concept Artist, Technical Artist, Animator, Character Modeller, Game Designer, Environment Modeller, Production Artist, Matte and Texture Painter, Game-Play Tester, Lighting Artist, Level Designer. |
Recommended Double Majors | Graphic Design |
Main research areas | Games Art and Design, Games Theory, Graphic Design |
Internet Access Requirements | Murdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online. |
Course Structure - 72 credit points
Murdoch Spine: Career Learning - 3 credit points
MSP100 Career Learning: Managing Your Career - 3 points
MURDOCH: S1-external, S2-external
Course Core Unit - 3 credit points
CRE100 Foundation in Creative Media - 3 points
MURDOCH: S1-internal, S2-internal
Course Specified Electives - 6 credit points
Specified electives list indicating recommendations for particular majors where appropriate. Choose two units from this list:
Course Specified Electives - 6 credit points
Choose two units from this list, excluding those units in your major:
SCR102 Introduction to Documentary - 3 points
MURDOCH: S2-internal
(recommended for Screen Production)
RAD105 Introduction to Radio - 3 points
MURDOCH: S2-internal
(recommended for Screen Production or Sound)
COM104 Digital Newsgathering and Reporting - 3 points
MURDOCH: S2-internal
(recommended for Screen Production)
COM109 Introduction to Digital Media Skills - 3 points
MURDOCH: S1-internal, S2-internal
(recommended for Graphic Design)
GAD172 Drawing - 3 points
MURDOCH: S1-internal, S2-internal
(recommended for Games Art and Design)
SCR100 Introduction to the Screen - 3 points
MURDOCH: S1-internal
SCR101 Screen Production 1 - 3 points
MURDOCH: S1-internal, S2-internal
SOU169 Introduction to Sound Studies - 3 points
MURDOCH: S1-internal
SOU101 Introduction to Audio Production - 3 points
MURDOCH: S2-internal
PHO101 Digital Imaging - 3 points
MURDOCH: S2-internal
GRD118 Introduction to Graphic Design - 3 points
MURDOCH: S2-internal
PHO124 Photography 1 - 3 points
MURDOCH: S1-internal, S2-internal
GAD154 Introduction to Games Art and Design - 3 points
MURDOCH: S1-internal, S2-internal
GAD164 3D Modelling - 3 points
MURDOCH: S1-internal, S2-internal
Major Core Units - 6 credit points
GAD154 Introduction to Games Art and Design - 3 points
MURDOCH: S1-internal, S2-internal
GAD164 3D Modelling - 3 points
MURDOCH: S1-internal, S2-internal
General Electives or Second Major - 6 credit points
Select from any 100-level units offered by the University, subject to individual unit prerequisites. Students are advised to consider using General Elective points to meet the requirements of a second major or minor. Any recommended double majors and minors will be included in the major's description.
Murdoch Spine: Career Learning - 3 credit points
Select from the following:
MSP200 Building Enterprise Skills - 3 points
MURDOCH: S1-external, S2-external
MSP201 Real World Learning - 3 points
MURDOCH: S1-external, S2-external, SUM-external, W-external, Y-external
COM203 Consulting and Freelancing - 3 points
MURDOCH: S1-internal, S2-internal
CRE301 Client Consultancy - 3 points
MURDOCH: H-internal, H-external, S1-internal, S1-external, S2-internal, S2-external, Y-internal, Y-external
CRE325 Creative Media Professional Placement - 3 points
MURDOCH: H-internal, TS21-internal, Y-internal, YU5-internal
COM313 Campus Radio - 3 points
MURDOCH: S1-internal
Course Specified Electives - 3 credit points
Specified electives list indicating recommendations for particular majors where appropriate.
Choose one unit from this list in either year 2 or year 3:
SCR222 Directing and Producing - 3 points
MURDOCH: S2-internal
(recommended for Screen Production)
RAD374 Popular Music - 3 points
MURDOCH: S2-internal
(recommended for Screen Production; recommended for Sound)
PHO202 Photo Documentary - 3 points
MURDOCH: S2-internal
(recommended for Screen Production)
GAD232 Critical Games, Play and Design - 3 points
MURDOCH: S2-internal
(recommended for Graphic Design)
GAD261 Games Art - 3 points
MURDOCH: S1-internal
GAD241 Animation - 3 points
MURDOCH: S1-internal
GAD210 Technical Art and Games Engine Scripting - 3 points
MURDOCH: S2-internal
GRD263 Web Design - 3 points
MURDOCH: S1-internal, S2-internal
GRD201 Publication Design - 3 points
MURDOCH: S1-internal
GRD202 Brand and Identity Design - 3 points
MURDOCH: S1-internal
PHO203 Photography 2 - 3 points
MURDOCH: S1-internal
PHO204 Visual Literacy - 3 points
MURDOCH: S1-internal
SCR200 Writing for the Screen - 3 points
MURDOCH: S1-internal
SCR201 Screen Production 2 - 3 points
MURDOCH: S1-internal
SCR204 Documentary Production - 3 points
MURDOCH: S2-internal
Major Core Units - 6 credit points
GAD261 Games Art - 3 points
MURDOCH: S1-internal
GAD232 Critical Games, Play and Design - 3 points
MURDOCH: S2-internal
Major Specified Elective - 3 credit points
Select from the following:
Concept Art AND Modelling and Animation Streams
GAD241 Animation - 3 points
MURDOCH: S1-internal
GAD210 Technical Art and Games Engine Scripting - 3 points
MURDOCH: S2-internal
General Electives or Second Major - 9 credit points
Select from any 200- to 400-level units offered by the University, subject to individual unit prerequisites. Students are advised to consider using General Elective points to meet the requirements of a second major or minor. Any recommended double majors and minors will be included in the major's description.
Murdoch Spine: Career Learning - 3 credit points
Select from the following:
MSP201 Real World Learning - 3 points
MURDOCH: S1-external, S2-external, SUM-external, W-external, Y-external
CRE312 Creative Media Projects 2 - 3 points
MURDOCH: S2-internal
Course Core Units - 3 credit points
CRE311 Creative Media Projects 1 - 3 points
MURDOCH: S1-internal
Major Core Units - 3 credit points
GAD361 VR, Platforms, and Publishing - 3 points
MURDOCH: S2-internal
Major Specified Electives - 6 credit points
Select all units from one of the streams below:
GAD373 Concept Design and Illustration - 3 points
MURDOCH: S2-internal
GAD374 Digital Painting - 3 points
MURDOCH: S1-internal
GAD375 Games Design and Prototyping - 3 points
MURDOCH: S1-internal
GRD379 Mobile App and User Experience Design - 3 points
MURDOCH: S1-internal
Modelling and Animation Stream
GAD363 3D Sculpting - 3 points
MURDOCH: S1-internal
GAD365 Advanced 3D Character Animation - 3 points
MURDOCH: S2-internal
General Electives or Second Major - 9 credit points
Select from any 200- to 400-level units offered by the University, subject to individual unit prerequisites. Students are advised to consider using General Elective points to meet the requirements of a second major or minor. Any recommended double majors and minors will be included in the major's description.
Go to the Tuition Fee Calculator for this course for the following Student Types:
Domestic - Undergraduate - Commonwealth supported - commenced 2010 or later
International Onshore - Undergraduate - commenced 2018 or later
No course plans are available for this course in 2020.
To check other years, go to the Course Plans site.