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Major (2020)

Information on this page, including unit offerings, is from the 2020 academic year.

Games Software Design and Production (BSc)

  • B1317; B1317ABACHELOR OF SCIENCE

  • Course Outline
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Title Games Software Design and Production (BSc)
Course Code B1317; B1317A
Study Level Bachelor (Undergraduate)
Organisational Unit Information Technology, Mathematics and Statistics
Academic Contacts

Academic Chair: Dr Mohd Fairuz Shiratuddin | Email: f.shiratuddin@murdoch.edu.au | Tel: 9360 2794

Qualification Bachelor of Science (BSc) in Games Software Design and Production
Duration 3 years full-time or part-time equivalent
Availability Murdoch campus (internal)
Murdoch campus (external)
Kaplan Higher Education Institute and Kaplan Higher Education Academy (Singapore) ['KAPLAN-SGP'] (internal) (language of instruction: English)
Description The Games Software Design and Production major prepares and provides students with a thorough understanding of the theory of games software design, development and processes involved in the production of computer, mobile and video games. The required topics include but are not limited to games software design, games mechanics, games software development and production, and interaction design. Students will gain practical experience in the games design and development processes using games development tools.
Murdoch's Bachelor of Science is a flexible degree which gives you the opportunity to build deep understanding and practical experience as well as to supplement your studies by engaging with industry and the community on relevant problems. You can even undertake studies through another discipline to broaden your understanding of the way in which science operates in relation to social, business, health and policy environments.
Admission Requirements: Onshore course offerings As per normal undergraduate admission requirements.

Equivalent of an Academic IELTS overall score of 6.0 with no band less than 6.0.
Special Requirements There may be some reduction in choice of units if completing this course in the external mode. Individual units may require access to specific nominated software.
Major Learning Outcomes KNOWLEDGE
MLO 1 - Demonstrate a clear understanding of the role of Information Technology in society.
MLO 2 - Demonstrate a broad and coherent knowledge and understanding of the underlying principles and core concepts of Information Technology, including:
a) Abstraction
b) Systems thinking
c) Complexity
MLO 3 - Demonstrate a broad and coherent knowledge and understanding of the underlying principles and core concepts of Games Design and Production, including:
a) Appreciation of the interplay between theory and practice
b) Awareness of the broad applicability of games
c) Appreciation of domain-specific knowledge, including:
* Design and development of games using standard game engines
* Game Scripting
* Process for integration of game assets
* Game production process
MLO 4 - Demonstrate mastery of the core multi-disciplinary domains, technologies, methodologies, tools and environments to create games.

SKILLS
MLO 5 - Identify, Interpret and analyse stakeholder needs, establish priorities and the goals, constraints and uncertainties of the system, including:
a) Recognition of social, cultural, legislative, environmental and business constraints.
b) Recognition of the ethical implications of professional practice.
MLO 6 - Design, develop, use and improve systems as well as tools for solving problems employing a systematic approach that involves appropriate analytical and technical methods.
MLO 7 - Develop proficiency in the use of tools and environments for implementation of solutions to problems.
MLO 8 - Test, document and maintain software solutions in accordance with agreed standards to meet specified requirements.
MLO 9 - Develop the ability and commitment to independently acquire new knowledge and skills in order to stay abreast of developments in the rapidly changing domain of Game Design and Production.
MLO 10 - Develop the ability to use tools and techniques to create games.

APPLICATION
MLO 11 - Apply problem solving, design and decision-making methodologies to develop components, systems, relevant infrastructure and processes to meet specified requirements, including:
a) Innovative approaches to the synthesis of alternative solutions, concepts and procedures.
b) Demonstrated information skills and the application of research methods.
c) Selection of appropriate tools and development environments.
d) Modelling.
e) Demonstrated rigorous approach to testing of solutions.
f) Demonstrated rigorous approach to documentation at all project stages.
MLO 12 - Demonstrated capacity to function effectively both as an individual and as a member in diverse teams, using the basic tools and practices of formal project management.
MLO 13 - Demonstrated experience of working on at least one substantial project as a team requiring evaluation of potential solutions and resulting in the delivery of an interactive system that meets client requirements.
MLO 14 - Demonstrated written, oral and interpersonal communication skills that support the efficient and effective communication of developed systems through documentation and technical reports to a broad range of audiences.
MLO 15 - Demonstrated ability to create games.
Course Learning Outcomes KNOWLEDGE
CLO 1 - Demonstrate a clear understanding of the role of science in society
CLO 2 - Demonstrate a broad and coherent knowledge and understanding of the underlying principles and core concepts of at least one scientific discipline, including:
a) An understanding of the scientific method and how it is applied
b) A systematic approach to problem solving using appropriate analytical and technical methods

SKILLS
CLO 3 - Collect, record, analyse and interpret information using the conventions of scientific argument, judgment, deduction and communication, including:
a) Creativity in defining and resolving scientific problems
b) Rigor in designing and planning an investigation
c) Rigorous collection, recording and treatment of data
d) Demonstration of skills in quantitative and qualitative analysis
e) Demonstrated capacity for self-management and organisation
f) Written, oral and interpersonal communication skills demonstrating the capacity for efficient and effective communication of scientific data, information and arguments to scientific peer groups and the broader community

APPLICATION
CLO 4 - Provide evidence of ethical behaviour including:
a) A demonstrated understanding of the ethics of science (including where applicable in clinical and professional settings)
b) Demonstrated academic and scholarly integrity
CLO 5 - Capacity to apply knowledge and skills in a global and regional context
CLO 6 - Provide evidence of interdisciplinary thinking through:
a) Demonstrated appreciation of different intellectual outputs and how they are used/understood by different disciplines
b) Demonstrated capacity to work across disciplinary boundaries
CLO 7 - Demonstrate accountability for your own learning by:
a) Demonstrating a capacity to work under supervision and autonomously
b) Working effectively in team environments, including teams with intercultural and interdisciplinary diversity
c) Demonstrated capacity for critical reflection, including the capacity for lifelong learning
Employment Prospects The major equips students with a range of problem solving and professional skills which are essential for working in the games (or visualisation) industry. The outcomes of the major can be aligned with Software & Apps Programmer, Systems Analyst, and Analyst Programmer roles listed in the ACS Common ICT Job Profiles & Indicators of Skills Mobility document.
Professional Recognition This course is accredited at the Professional level with the Australian Computer Society.
Recommended Double Majors Business Information Systems; Computer Science; Cyber Security and Forensics; Games Technology; Internetworking and Network Security; Mobile and Web Application Development
Excluded Minors Games Design
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.

Course Structure - 72 credit points

Part I - 24 credit points

Year 1 - 24 credit points

Transition Unit - 3 credit points

ICT100 Transition to IT - 3 points
MURDOCH: S1-internal, S1-external, S2-internal, S2-external

OR (for Kaplan and Dubai students only)

BBS100 Academic Skills for Business - 3 points
Not available this year

Breadth Unit for Degree - 3 credit points

MSP100 Career Learning: Managing Your Career - 3 points
MURDOCH: S1-external, S2-external

Core Units - 15 credit points

ICT167 Principles of Computer Science - 3 points
MURDOCH: S2-internal, S2-external
KAPLAN-SGP: TJA-internal, TMA-internal, TSA-internal

ICT159 Foundations of Programming - 3 points
MURDOCH: S1-internal, S1-external

ICT169 Foundations of Data Communications - 3 points
MURDOCH: S2-internal, S2-external
KAPLAN-SGP: TMA-internal

MAS162 Foundations of Discrete Mathematics - 3 points
MURDOCH: S1-internal, S1-external, S2-internal, S2-external

ICT170 Foundations of Computer Systems - 3 points
MURDOCH: S2-internal, S2-external

General Electives - 3 credit points

Select from any 100-level units offered by the University, subject to individual unit prerequisites. Students are advised to consider using General Elective points to meet the requirements of a second major or minor. Any recommended double majors and minors will be included in the major's description.

Recommended General Electives

ICT101 Introduction to 3D Graphics and Animation - 3 points
MURDOCH: S2-internal, S2-external

OR

ICT105 Introduction to Information Technology - 3 points
Not available this year

Part II - 48 credit points

University-Wide Breadth Unit - 3 credit points  Unit List

Select from the prescribed list of University-Wide Breadth Units. A unit cannot be used to satisfy both this Breadth Unit requirement and the requirements of a major or minor. If taken at 100 level the unit(s) will be attributed to Part I. Note that no more than 30 credit points at Part I may be credited towards course completion requirements.

Year 2 - 21 credit points

Research Skills Unit - 3 credit points

BSC203 Introduction to ICT Research Methods - 3 points
MURDOCH: S1-internal, S1-external
KAPLAN-SGP: TMA-internal

Core Units - 9 credit points

ICT284 Systems Analysis and Design - 3 points
MURDOCH: S1-internal, S1-external
KAPLAN-SGP: TMA-internal

ICT288 Virtual Realities and Games Software Design - 3 points
MURDOCH: S1-internal, S1-external
KAPLAN-SGP: TMA-internal

ICT285 Databases - 3 points
MURDOCH: S2-internal, S2-external
KAPLAN-SGP: TJA-internal, TSA-internal

General Electives - 9 credit points

Select from any 200- to 400-level units offered by the University, subject to individual unit prerequisites. Students are advised to consider using General Elective points to meet the requirements of a second major or minor. Any recommended double majors and minors will be included in the major's description.

Year 3 - 24 credit points

Research Skills Unit - 3 credit points

BSC301 Applied Research Skills in ICT - 3 points
MURDOCH: S1-internal, S1-external
KAPLAN-SGP: TJA-internal, TSA-internal

Core Units - 12 credit points

ICT396 User Interface Design - 3 points
MURDOCH: S1-internal, S1-external
KAPLAN-SGP: TJA-internal, TSA-internal

ICT367 Virtual Realities and Games Software Production
- 3 points
MURDOCH: S1-internal, S1-external
KAPLAN-SGP: TMA-internal

ICT365 Software Development Frameworks - 3 points
MURDOCH: S2-internal, S2-external
KAPLAN-SGP: TJA-internal, TSA-internal

ICT302 IT Professional Practice Project - 3 points
MURDOCH: S1-internal, S1-external, S2-internal, S2-external
KAPLAN-SGP: TJA-internal, TMA-internal, TSA-internal

General Electives - 9 credit points

Select from any 200- to 400-level units offered by the University, subject to individual unit prerequisites. Students are advised to consider using General Elective points to meet the requirements of a second major or minor. Any recommended double majors and minors will be included in the major's description.

Recommended General Electives

ICT319 Intelligent Systems - 3 points
MURDOCH: S2-internal, S2-external
KAPLAN-SGP: TJA-internal, TSA-internal

No course plans are available for this course in 2020.

To check other years, go to the Course Plans site.

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