Handbook 2010 |
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Units: Lists and Search | Foundation Units | Discipline areas | Teaching Periods and Census Dates ... See also Courses | Minors | Booklists | Unit Information Page |
Advanced Games Design and Programming (ICT311) |
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Points: |
4 |
Enrolment Options: |
Murdoch: S1-internal |
Description: |
This unit covers intelligent characterisation as well as advanced techniques in simulation. Games control and games theory are further developed. Further work will cover techniques for production of LAN and Internet-based multiplayer games including massively multiplayer online games (MMOG). |
Contact time: |
Lectures: 3 hours per week; tutorials: 2 hours per week. |
Prerequisites: |
ICT207 Games Design and Programming. |
Used in these Courses: |
Games Technology (BSc) |
Advanced Games Design and Programming (ICT511)as for ICT311, except as follows |
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Points: |
4 |
Enrolment Options: |
Not available 2010 |
Prerequisites: |
ICT507 Games Design and Programming. |
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Students who have successfully completed a unit may not enrol for credit in any subsequent version of that unit, even if under a different code and/or title, nor in any parallel lower- or higher-level version. Students enrolled in a higher-level version of a unit are required to demonstrate advanced analytical skills and/or use of advanced research tools in assignments modified for that level.
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