Handbook 2010 |
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Units: Lists and Search | Foundation Units | Discipline areas | Teaching Periods and Census Dates ... See also Courses | Minors | Booklists | Unit Information Page |
3D Modelling (MCC164) |
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Points: |
3 |
Enrolment Options: |
Murdoch: S1-internal |
Description: |
This unit focuses on developing practical and conceptual skills in 3D modelling. Students are introduced to industry-standard tools and learn techniques in modelling, texturing and mapping. Students experience a variety of modelling challenges, including characters, props and environments, and learn each step of creative development, from planning to polishing. These skills are contextualised in relation to contemporary theories of spatial design, character development, and game design from varied arts fields, such as architecture, theatre and photography. |
Contact time: |
Lectures: 1 hour; laboratories: 3 hours per week. |
Prerequisites: |
Nil. |
Exclusions: |
MCC242 3D Modelling and Design. |
Notes: |
This unit will replace ICT101 in Part I for both Games Art and Design and Interactive Digital Design. |
Used in these Courses: |
Games Art and Design (BDMedia) |
Used in these Minors: |
Games Design |
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Students who have successfully completed a unit may not enrol for credit in any subsequent version of that unit, even if under a different code and/or title, nor in any parallel lower- or higher-level version. Students enrolled in a higher-level version of a unit are required to demonstrate advanced analytical skills and/or use of advanced research tools in assignments modified for that level.
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