Handbook 2009 |
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Units: Lists and Search | Foundation Units | Discipline areas | Teaching Periods and Census Dates ... See also Courses | Minors | Booklists |
Games Design and Programming (ICT207) |
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Points: |
4 |
Enrolment Options: |
Murdoch: S2-internal, S2-external |
Description: |
This unit covers introductory games design and programming from a theoretical and practical point of view. It includes theory, data structures, and testing, as well as elementary physics for games. Further work covers non-linearity, gameplay, gamebalance, game documentation, code management and intelligent agents. Practical rules for writing games programs are developed and applied. |
Contact time: |
Lectures and tutorials: up to 5 hours per week. |
Prerequisites: |
B209/ICT209 Data Structures and Abstractions. Students are encouraged to complete ICT215 Computer Graphics Principles and Programming prior to taking this unit. |
Notes: |
Students intending to enrol in external mode should consult the Unit Coordinator. Major assignments are group work-based. |
Used in these Courses: |
Games Technology (BSc) |
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The University reserves the right to cancel, without notice, any course, major, minor or unit if the number of students enrolled falls below limits set by the University.