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Handbook 2009

MURDOCH UNIVERSITY

Unit: Advanced Games Design and Programming

Advanced Games Design and Programming (ICT311)

Points: 

4

Enrolment Options: 

Murdoch: S1-internal

Description: 

This unit covers intelligent characterisation as well as advanced techniques in simulation. Games control and games theory are further developed. Further work will cover techniques for production of LAN and Internet-based multiplayer games including massively multiplayer online games (MMOG).

Contact time: 

Lectures: 3 hours per week; tutorials: 2 hours per week.

Prerequisites: 

ICT207 Games Design and Programming.

Used in these Courses: 

Games Technology (BSc)

Advanced Games Design and Programming (ICT511)

as for ICT311, except as follows

Points: 

4

Enrolment Options: 

Not available 2009 

Prerequisites: 

ICT507 Games Design and Programming.

 


Students should ensure they are familiar with the University's internal legislation, including provisions specifically relevant to their studies. See the University Regulations and Rules.

Cancellation of Courses, Minors and Units
The University reserves the right to cancel, without notice, any course, major, minor or unit if the number of students enrolled falls below limits set by the University.

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