Information on this page, including unit offerings, is from the 2020 academic year.
Cultures of Innovation (BUS368)
|Availability||MURDOCH: S1-internal, S1-external, S2-internal, S2-external|
|Teaching Timetables||Murdoch S1
|Description||What is innovation, how does it appear and how can it be managed? We focus on innovation beyond creativity and idea generation, providing different ways of thinking that help organisations adapt to new and emerging problems and opportunities. By exploring the link between creativity and organisational culture, and the vital role management and leadership plays in developing and fostering innovation, students will learn how to create cultures of innovation in their spheres of influence, in the workplace or own business.|
|Unit Learning Outcomes||On successful completion of the unit students should be able to:
1. Demonstrate knowledge of creativity, innovation and entrepreneurship
2. Apply creativity, innovation and entrepreneurship in practical contexts (e.g. workplace)
3. Exhibit effective verbal, written, digital, and team interpersonal skills in working with stakeholders in a variety of contexts
4. Evaluate issues and problems in creativity, innovation and entrepreneurship and structure evidence-based conclusions
5. Employ individual and team learning strategies that promote intentional learning
6. Display the capability to think across cultures and contexts
7. Integrate knowledge of ethical and sustainability issues into professional and personal practices.
|Timetabled Learning Activities||2 Hour workshop, one per week of semester|
|Unit Learning Experiences||The learning and teaching approach informing the assessment and activity selection and design in this unit are student-centred, constructivist, and outcome-based (SOLO), featuring predominantly active learning strategies with tasks that are open-ended, authentic, and scaffolded.
The unit uses blended learning which combines learning online with interactive workshops. Using this combination of online and face-to-face learning provides flexibility for all students to learn anytime (24/7), anywhere (with an Internet connection) at a pace that suits their learning style. In this unit students explore concepts online prior to workshops, through videos, audio, websites, simulations, readings, quizzes, blogs and online discussions. Workshops (online or face-to-face) are interactive and use active learning such as; guided instruction (e.g. small group and whole class discussion), role plays, simulations, case studies, scenario-based tasks, problem-based tasks, project-based tasks, presentations and enquiry-based tasks.
|Assessment||Assessment in this unit is authentic, real-world and relevant; assessments are constructive, sequential and inter-linked; requiring students to use and engage with progressively higher-order cognitive (skill-based) processes; assessments are aligned with the desired learning outcomes; and, provide challenge, interest and motivation to learn.
1. Creative Artefact Portfolio: 30%
2. Team Project: 50%
3. Engagement: 20%
|Appears in these Courses/Majors:
see individual structures for context
|Internet Access Requirements||Murdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.|