Information on this page, including unit offerings, is from the 2020 academic year.
Introduction to Games Art and Design (GAD154)
|Organisational Unit||Creative Media, Arts and Design|
|Availability||MURDOCH: S1-internal, S2-internal
OUA: OUA1-external, OUA3-external
|Teaching Timetables||Murdoch S1
|Description||This unit introduces fundamental games art and design production concepts and processes, providing students with basic knowledge in concept art, game engine evaluation, game play, storyboarding,and basic workflow standards. Students are also introduced to games as a wider cultural and philosophical phenomena.|
|Unit Learning Outcomes||UL0: To form a general understanding of the game development industry - skill, culture, and theory
UL1: To understand, and begin to build, the skills required to create professional quality game art and apply them in a game project.
UL2: To understand some of the most important principles of game design and apply them in a game project.
|Timetabled Learning Activities||Online lecture; media laboratories: 3 hours per week|
|Unit Learning Experiences||The approach to learning in this unit involves a series of lab sessions that practically reinforce the history, theory and concepts of games art and design given in the lectures. Students will engage a range of perspectives and techniques applied to a series of games art and design exercises ending with the development and testing of a game mod.|
|Assessment||Assessment and feedback are iterative in that each assignment will cumulatively build on the next. Students receive feedback through in class discussion, student group work, and online assignment feedback and discussion. Students will also be expected to read additional technical articles and analyse commercial game media.|
|Exclusions||Students who have successfully completed MCC154 Introduction to Games Art and Design may not enrol in this unit for credit.|
|Appears in these Courses/Majors:
see individual structures for context
|Internet Access Requirements||Murdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.|