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Unit (2019)

Information on this page, including unit offerings, is from the 2019 academic year.

Technical Art and Games Engine Scripting (GAD210)

School School of Arts
Credit Points 3
Availability MURDOCH: S2-internal
Teaching Timetables Murdoch S2
Description This unit explores the technical and programmatic methods of manipulating digital assets and game engines, and introduces several application areas in high industry demand. Students will use tools and scripting techniques to solve problems, generate and enhance content, and create game prototypes.
Unit Learning Outcomes On completion of this unit students will be able to apply the programming concepts and techniques to solve problems in digital content manipulation.
This involves:
1. Demonstrating an understanding of structured program flow, control, and data structures.
2. Analysis of code artefacts and research of software interfaces and documentation in order to diagnose and evaluate program correctness.
3. Planning, implementing, and refining created tools and prototypes through iterative feedback.
4. Adherence of implementations to industry standards and best practices for maintainability.
Timetabled Learning Activities Online lecture; media laboratories: 2 hours per week.
Unit Learning Experiences This unit consists of weekly online lectures and demonstrations delivered via Moodle as well as in-person tutorial sessions where students can problem solve in a shared setting. These weekly sessions build skills in several distinct application areas which are brought together in student projects structured to showcase understanding of concepts and application of techniques across a range of technical topics.
Assessment Assessment and feedback are iterative in that each assessment will cumulatively build on the next toward the successful design and development of several game projects. Students receive feedback through, in class discussion, written assignments, student group work and online assignment feedback and discussion. Students will also be expected to read additional technical articles and analyse contemporary graphic design in several contexts. There are four types of assessment as follows: Preproduction Assignment worth 20%, Programming Quiz worth 15%, Game Assignment worth 40%, Homework worth 25%.
Appears in these Courses/Majors:
see individual structures for context
Games Art and Design (BCrMedia) [New in 2018]
Graphic Design (BCrMedia) [New in 2018]
Photography (BCrMedia) [New in 2018]
Screen Production (BCrMedia) [New in 2018]
Sound (BCrMedia) [New in 2018]
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.

Contacts

Unit Coordinator
GAD210
Mr Brad Power
Lecturer in Games

Murdoch Campus
t: 9360 2327
e: b.power@murdoch.edu.au
o: 450.3.049 - Education and Humanities, Murdoch Campus
Unit Contacts
GAD210

MURDOCH: S2-Internal
Mr Brad Power
Lecturer in Games

Murdoch Campus
t: 9360 2327
e: b.power@murdoch.edu.au
o: 450.3.049 - Education and Humanities, Murdoch Campus
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