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Unit (2020)

Information on this page, including unit offerings, is from the 2020 academic year.

VR, Platforms, and Publishing (GAD361)

Organisational Unit Creative Media, Arts and Design
Credit Points 3
Availability MURDOCH: S2-internal
Teaching Timetables Murdoch S2
Description This unit examines the conventions and considerations for the design of digital games for platforms other than the conventional desktop setup, or those requiring particular performance or hardware. Control methods and design conventions for virtual reality and mobile games will be explored, as well as requirements for console publishing as well as regulations for online distribution portals.
Unit Learning Outcomes On completion of this unit students will be able to apply the programming concepts and techniques to solve problems in digital content manipulation.
This involves:
ULO1: Demonstrate understanding of control methods and design considerations for virtual reality titles by creating playable prototypes.
ULO2: Demonstrate understanding of control methods and design considerations for mobile games by creating playable prototypes.
ULO3: Planning, implementing, and refining created tools and prototypes through iterative feedback.
ULO4: Preparing all materials to facilitate publishing of a console or mobile title on a hardware device, through an online distribution portal.
Timetabled Learning Activities Online lecture; media laboratories: 2 hours per week.
Unit Learning Experiences This unit consists of weekly online lectures and demonstrations delivered via Moodle as well as in-person tutorial sessions where students can problem solve in a shared setting. Throughout these sessions students will iteratively build games for VR (in groups) and mobile platforms (individually). Additionally, students will prepare a title for distribution on a console or mobile platform, considering the technical checklist required and the promotional requirements of an online distribution platform such as Steam, itch.io, PSN, XBLA, Wii Store, App Store, and Google Play.
Assessment Assessment in the unit is iterative in that early assessments serve as the basis for later assessment, and feedback gained during the semester is incorporated into subsequent game design and development projects. Students will receive feedback during in-class discussions as well in response to assignment submissions on LMS. Students will be expected to read technical articles and engage in class discussion regarding relevant development and design practices. Assessments comprise the following categories: Participation worth 20%; Game support materials development: 15%; VR Game Prototype: 25%; Mobile Game Prototype: 40%.
Prerequisites GAD261 Games Art
Appears in these Courses/Majors:
see individual structures for context
Games Art and Design (BCrMedia) [New in 2018]
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.


Unit Coordinator
Mr Brad Power
Lecturer in Games

Murdoch Campus
t: 9360 2327
e: b.power@murdoch.edu.au
o: 450.3.049 - Education and Humanities, Murdoch Campus
Unit Contacts

MURDOCH: S2-Internal
Mr Brad Power
Lecturer in Games

Murdoch Campus
t: 9360 2327
e: b.power@murdoch.edu.au
o: 450.3.049 - Education and Humanities, Murdoch Campus
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