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Unit (2020)

Information on this page, including unit offerings, is from the 2020 academic year.

Advanced 3D Character Animation (GAD365)

Organisational Unit Creative Media, Arts and Design
Credit Points 3
Availability MURDOCH: S2-internal
Teaching Timetables Murdoch S2
Description This unit focuses on the skills and theory required for 3D animation. A range of animation techniques will be explored with an eye towards commercial applications such as games and films. Students will develop an understanding of the core concepts of 3D animation techniques along with body mechanics thus creating physical movements that are believable. The units also draws on theory from related disciplines, including theatrical acting, traditional animation principles and new media theory.
Unit Learning Outcomes On successful completion of the unit you should be able to:
1. Follow pre-production guidelines to determine requirements and purpose for 3D digital character animation.
2. Adopt an efficient workflow for creating animation.
3. Employ the relevant skills and principles when creating animation for Video Games or Film and Television.
4. Work in a production environment producing and critically evaluate animation projects in production.
5. Have an understanding of the key historical moments and important figures in Animation History.
6. Navigate the sensitivities of software used for animation and 3d assets generation as well as articulate simple 3D models for animation purposes.
Timetabled Learning Activities Online lecture; media laboratories: 3 hours per week
Unit Learning Experiences The approach to learning in this unit consists of students working through each stage of a 3D Animation project following the correct workflow of commercial animation process. Students will apply the techniques from the lectures to produce 3D animations as game art assets. The lectures outline the theoretical and historical context of advanced 3D Animation across a variety of media including games.
Assessment Assessment and feedback are iterative in that each assignment will cumulatively build on the next toward the successful development of a 3D animation project. Students receive feedback through, in class discussion and weekly project work, written assignments, peer review and critique, homework exercises, student group work and online assignment feedback and discussion.
Facial Expressions 15% Cutscene Assignment 40 Classwork 45%
Prerequisites GAD241 Animation or MCC241 Animation
Exclusions Students who have successfully completed MCC265/GAD365 3D Animation may not enrol in this unit for credit.
Appears in these Courses/Majors:
see individual structures for context
Games Art and Design (BCrMedia) [New in 2018]
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.


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