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Unit (2019)

Information on this page, including unit offerings, is from the 2019 academic year.

Games Design and Prototyping (GAD375)

School School of Arts
Credit Points 3
Availability MURDOCH: S1-internal
Teaching Timetables Murdoch S1
Description Students combine their prototyping skills and game design knowledge to develop and test original games for a wide variety of real-world settings targeting several different platforms. The prototypes developed could engage several genres, from serious and educational to casual and hardcore games.
Unit Learning Outcomes On successful completion of the unit you should be able to:
1. Understand key ideas, common heuristics, and basic principles used in the field of game design (student can define them in theoretical context, and apply them in practical contexts)
2. Build a foundational knowledge of interactive game design through tabletop game design
3. Improve knowledge and skills within genre-specific: platformer, 3D action, 2D casual, etc.
4. Gain a basic understanding of design as an craft: Tools, Processes, Methods
5. Explore the varying roles of a game designer: from facilitator in a team setting, to lone maker
6. Effectively and efficiently convey game design concepts: writing, speaking, illustrating
7. Gain experience developing an video game idea into a viable concept, then a then a playable prototype
Timetabled Learning Activities Online lecture; media laboratories: 2.5 hours per week
Unit Learning Experiences The approach to learning in this unit involves a series of lab sessions where, students construct simple game scenarios, play and analyse games from a theoretical perspective, and then apply these techniques to their own games. The learning in this unit also integrates a series of lectures outlining the formal tools and techniques comprising the field of game design, ranging from game theory to playtesting techniques and component analysis of game design.
Students will be required to apply principles learned via lecture material and in-class activities in order to construct tabletop games of their own, as well as the creation of highly specified video game designs.
Assessment Assessment and feedback are iterative in that each assignment will cumulatively build on the next toward the successful development of a series of games design projects that demonstrates a good understanding of the principles of games design. Students receive feedback through, in class discussion and weekly project work, game prototyping, written assignments, peer review and critique, homework exercises, student group work and online assignment feedback and discussion.
Prerequisites Nil.
Exclusions Students who have successfully completed MCC375/GAD375 Games Design Studio may not enrol in this unit for credit.
Notes It is highly recommended (but not required) that students complete GAD210 Technical Art and Games Engine Scripting in preparation for this unit.
Appears in these Courses/Majors:
see individual structures for context
Games Art and Design (BCrMedia) [New in 2018]
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.

Contacts

Unit Coordinator
GAD375
Mr Brad Power
Lecturer in Games

Murdoch Campus
t: 9360 2327
e: b.power@murdoch.edu.au
o: 450.3.049 - Education and Humanities, Murdoch Campus
Unit Contacts
GAD375

MURDOCH: S1-Internal
Mr Brad Power
Lecturer in Games

Murdoch Campus
t: 9360 2327
e: b.power@murdoch.edu.au
o: 450.3.049 - Education and Humanities, Murdoch Campus
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