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Unit (2020)

Information on this page, including unit offerings, is from the 2020 academic year.

Games and Apps Design and Production (GAD501)

Organisational Unit Creative Media, Arts and Design
Credit Points 3
Availability MURDOCH: S1-internal
Teaching Timetables Murdoch S1
Description This unit focuses on the professional practice of game and app development for commercial purposes. Students engage in critically informed design for desktop and mobile software with specific client or end-user requirements, and learn the production processes required to build and test games and apps. Ideas generated from requirements are worked into a proof of concept prototype, intended for full production with plans for marketing and business development, and considerations for community engagement and maintenance/expansion for the product.
Unit Learning Outcomes On successful completion of this unit, you should be able to:
1. Critically analyse requirements as driven by market opportunity or client needs;
2. Evaluate and game design propositions intended to service those requirements;
3. Investigate market relevant factors such as similar products and competitors;
4. Independently research implementation details, technology, and development practices required for creative projects;
5. Explore and discuss ethical and behavioural expectations and practise those during project work, both individually and in teams;
6. Build a detailed knowledge of production and development terminology, practices, tools, and process phases;
7. Be able to express ideas, designs, and concepts verbally, in written form, and as software prototypes.
Timetabled Learning Activities Tutorials: 3 hours per week.
Unit Learning Experiences Learning experience in this unit centres around games and apps development practice, and as much as possible the unit operates to provide a similar environment to working in a small games or apps studio or startup. Lectures and other resources are delivered electronically. Lecture videos provide the bulk of the unit information, and are broken up into topics and streams or 'tracks' as appropriate game and app development practice, such as programming, art, production, and business development.

Homework is provided primarily to reinforce concepts which have been introduced each week, and as a launch point for self directed learning and investigation, for deeper knowledge of specific topics. Students present the findings of their homework assignments either online in forums or in class discussion during tutorial sessions.

Tutorial sessions take the form of workshops, and are invaluable for both class discussion and design / concepting activities, but also as development sessions for teams working on projects. They provide an opportunity for students to collaborate and review project progress and work on tasks with realtime feedback, in addition to other project management and development which is conducted out of class time.
Assessment Assessment for this unit is structured around building an understanding of the target market, game or app style, implementation details, development techniques, and deployment practices. Students then execute their plans in team based projects which first build a prototype and then proceed to full production in order to produce a game or app which meets the desired requirements. Students are provided with feedback on their written submissions in order to guide development. Feedback on development is provided interactively throughout the production period, culminating in an evaluation of the final product.
Assessment 1: Literature Review formative 15% Assessment 2: Design Document formative 20% Assessment 3: Protoype summative 45% Assessment 4: Homework formative 20%
Prerequisites Enrolment in a graduate-level course.
Appears in these Courses/Majors:
see individual structures for context
Graduate Diploma in Games and Apps Production (GradDipGamesAppsProd) [New in 2016]
Graduate Diploma in Web Communication (GradDipWebComm) [New in 2015]
Master of Communication (MCommun)
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.


Unit Coordinator
Mr Brad Power
Lecturer in Games

Murdoch Campus
t: 9360 2327
e: b.power@murdoch.edu.au
o: 450.3.049 - Education and Humanities, Murdoch Campus
Unit Contacts

MURDOCH: S1-Internal
Mr Brad Power
Lecturer in Games

Murdoch Campus
t: 9360 2327
e: b.power@murdoch.edu.au
o: 450.3.049 - Education and Humanities, Murdoch Campus
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