Information on this page, including unit offerings, is from the 2019 academic year.
|School||School of Arts|
|Description||Prototyping is an essential method commonly used among many industries for testing products and systems before they are made. Prototyping is a way to understand how a product or system may perform. It is a critical process utilised by many sectors to reveal unforeseen product or service issues that may have been overlooked before production or implementation. This unit will explore how prototypes are made, when they should be applied and why these tests are relevant to particular project stages.|
|Unit Learning Outcomes|| ULO 1 Research prototyping methods and case studies used among public and private sectors around the globe;
ULO 2 Critically engage prototyping theory and its processes to analyse, interpret and evaluate how prototypes are relevant when developing products and services;
ULO 3 Demonstrate a range of creative methods for developing prototypes (or tests) of potential project deliverables for public and private sectors;
- ULO 4 Demonstrate effective communicative techniques for explaining and demonstrating prototypes to project stakeholders;
- ULO 5 Understand the role of different prototypes for different stages of product development and service innovation;
- ULO 6 Recognise the importance of testing service outcomes before delivering innovated products and services for complex projects.
|Timetabled Learning Activities|
|Unit Learning Experiences||The approach to learning in this unit is iterative and project based in which students will research, develop, test and install service innovation touchpoints for client projects. The labs involve the technical application of developmental processes toward the installation of innovative outcomes (or touchpoints) for a client project.
Students will experience practice-oriented teaching based on experiences of working with real-world clients and action-learning projects that see students communicating with a client and implementing their real-world service project outcomes.
|Other Learning Experiences||Direct consultations and meetings with academic supervisor (24 hours). These may take the form a group consultations with other consultants or one-to-one. Students may have the opportunity to undertake a placement or field trip as part of this unit.|
|Assessment||Assessment and feedback are iterative in that each assessment will cumulatively build on the next toward
the successful implementation of an innovated service system. Students receive feedback through, in class
discussion, written assignments and student group work.
|Prerequisites||GRD505 Project Strategy and Management and enrolment in a graduate-level course|
|Appears in these Courses/Majors:
see individual structures for context
|Internet Access Requirements||Murdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.|
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