Information on this page, including unit offerings, is from the 2020 academic year.
Design Thinking for Innovation (ICR204)
|Organisational Unit||Creative Media, Arts and Design|
|Teaching Timetables||Murdoch S1
|Description||Students will engage in researching design thinking tools and practices through the use of established case studies and existing projects. Students will work in cross disciplinary teams to explore complex issues using co-design methods and adopt team member roles for effectively managing a large simulated project. The unit will introduce design thinking methods to explore outcomes for a range of simulated projects. This unit will introduce students to industry common problems involved in engaging in multifaceted projects.|
|Unit Learning Outcomes||1. ULO Research design skills and practices for complex multidisciplinary projects;
2. ULO Demonstrate professional industry standard practices towards generating productive working relationships;
3. ULO Demonstrate organisational practices towards managing a wide range of variables required for complex service oriented projects;
4. ULO Skilfully apply project management tools to ensure effective communicative practices with the project team;
5. ULO Deliver disciplinary specific contributions into multidisciplinary project environments;
6. ULO Recognise that design thinking processes play a critical role in successful generation of innovative ideas for social and commercial sectors around the globe.
|Timetabled Learning Activities||2.5 hour weekly tutorial|
|Unit Learning Experiences||The learning in this course is primarily project-based. Students will gain an understanding of the technical and conceptual aspects of design thinking through the reinterpretation of client problems, design challenges, case studies and exploratory methods, producing possible findings/outcomes for a range of contexts. The learning and teaching approach informing the assessment and activity selection and design are student-centred, constructivist, and outcome-based (SOLO), featuring predominantly active learning strategies with tasks that are open-ended, authentic, simulated to replicate a 'real-life' project and scaffolded by a series of activities and workshops. Active learning techniques employed in this unit include guided instruction (e.g. small group and whole class discussion), case studies, scenario-based tasks, problem-based tasks, project-based tasks, enquiry-based tasks and work integrated learning.
|Assessment||Assessment and feedback are iterative in that each assessment will cumulatively build on the next toward the successful design and development of an innovative project concept. Students receive feedback through in class discussion, peer review, written assignments, group presentations, student group work and online assignment feedback and discussion.|
|Prerequisites||Enrolment in an undergraduate-level course.|
|Appears in these Minors||Innovation and Creativity
|Internet Access Requirements||Murdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.|
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