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Unit (2019)

Information on this page, including unit offerings, is from the 2019 academic year.

Introduction to Information Technology (ICT105)

Organisational Unit Information Technology, Mathematics and Statistics
Credit Points 3
Description This unit provides an introduction to computer and information technologies. Topics may include computer hardware, software; communications technologies; human-computer interaction; web and mobile applications; information systems; 3D graphics and animation; and the impact of information technology on organisations and society. The theory will be complemented by practical work in productivity software, web development, mobile app development, and 3D modelling and animation.
Unit Learning Outcomes On successful completion of the unit you should be able to:
1. Have gained an understanding of computer technology (hardware and software) and of the role which these technologies play in information processing
2. Be able to discuss the impact of information technology on organisations and society from the point of view of such issues as employment, privacy, the security of information and the problem of computer crime
3. Be able to demonstrate proficiency and competence in the use of computer hardware and software
4. Be able to discuss generic computer components - hardware, software, in a variety of devices including PCs, Mobile Phones, and consumer electronics
5. Demonstrate an understanding of how Information Technology has changed the way that people interact, such as through social media, web, mobile communications
Timetabled Learning Activities Lectures: 2 hours per week.
Laboratories: 1 hour per week (supervised) and 1 hour per week (unsupervised).
Unit Learning Experiences The contact time in the unit consists of lectures and laboratory/tutorial sessions. Lectures will be covering topics including Computers and Computer Hardware; Software; Operating Systems; Local Area Networks; Internet and Web; Digital Media; Ethics, Privacy, Crime, and Security; Information Systems; Databases; and Computer Programming. Tutorial sessions (mainly computer practice) will consist of exercises that the students need to complete to understand the concepts in achieving the aims of the units. In order to assess a small subset of the learning outcomes, each tutorial exercise will require the solution to some small problems. There are also two assignments that the students need to hand in over the course of the semester. The purpose of the assignments is to demonstrate a larger subset of the learning outcomes and to ensure that students can integrate the knowledge that they have acquired. All the materials and resources for students to complete the practical exercises and assignments will be available through LMS
Assessment Demonstration of Practical Exercises - 10%. Internal students will demonstrate in the tutorial class and receive immediate feedback from the tutor. External students will submit electronically and receive feedback through email.
Assignment 1 - 20%. Use of the materials covered, research and some self-directed study to complete a task.
Assignment 2 - 20%. Students, through self-directed study, make use of the materials covered in the unit to develop a website.
Feedback will be provided for the assignments through the LMS.
Closed Book Theory Examination - 50%.
Prerequisites Nil.
Notes Each student is expected to read the lecture notes and any recommended materials relevant to the topic each week. Students will also need to spend some time completing the lab exercises for that week. In addition each student needs to complete two assignments and sit the final examination.
Appears in these Courses/Majors:
see individual structures for context
Games Software Design and Production (BSc) [New in 2014]
Games Technology (BSc) [New in 2014]
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.


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