Handbook Public View

This page displays current curriculum information. For staff view, please login

Unit (2020)

Information on this page, including unit offerings, is from the 2020 academic year.

Virtual Realities and Games Software Design (ICT288)

Organisational Unit Information Technology, Mathematics and Statistics
Credit Points 3
Availability MURDOCH: S1-internal, S1-external
KAPLAN-SGP: TMA-internal
OUA: OUA1-external, OUA3-external
Teaching Timetables Murdoch S1
Description This unit aims to give students the general background of game software design to create something fun and entertaining. It addresses issues in the computer and video game software design which includes elements of games creation, gameplay and game concepts. Topics include character design, creative play, design process, design documentation, environment, game-balancing, player motivation, and user interface design. This unit does not treat game software design as purely art or engineering.
Unit Learning Outcomes On successful completion of this unit, you should be able to:
1. Know the formal definition of a game
2. Know the essential elements of a game
3. Understand the nature of challenges and actions, as well as the formal definition of gameplay
4. Become familiar with the concepts of symmetry and asymmetry, fairness, and competition and cooperation
5. Learn the various benefits that computers bring to games
6. Become familiar with the ways in which computer and video games entertain people
7. Understand the player-centric approach to games design
8. Know how the core mechanics and the user interface work together to create gameplay
9. Explain how gameplay modes and shell menus make up the structure of a game
10. Recognize the three stages of game design and describe the design work in each stage
11. Know the types of jobs/tasks required/needed in a design team
12. Know the types of documents that a game designer is likely to need and what they are for
13. Know the qualities required of a good game designer
14. Understand the concept of software and games
15. Collaborative work. Where possible, acquired a basic appreciation of what is involved in group work. This is especially important to students who will be graduating and work in the games industry. More importantly, collaborative work is a fundamental requirement when it comes to getting a job at the end of your degree
Timetabled Learning Activities Lectures: 1 x 2 hours per week; tutorials: 1 x 2 hours per week (1 hour unsupervised).
All offerings of this unit include the equivalent of 30 hours of structured learning.
Unit Learning Experiences The approach to learning in this unit is students learn through lectures, tutorials/labs and self-study. The lectures include the following topics: Introduction to Games and Game Software Design; Game Concepts and Game Worlds; Character Development; Storytelling and Narrative; User Experience; Gameplay; Core Mechanics; Game Balancing; and Software Engineering and Game Development. Tutorials/labs complement the lectures in the form of hands-on experience using one of the available industry standard software tools. Besides attending lectures and tutorials/labs, students will also have access to the LMS to assist them in their learning process. As this is a 3 credit point unit, it is expected that you to spend on average 10.0 hours per week for the total 15 weeks of this teaching period working on this unit.
Assessment In this unit, tutorial exercises are assessed and are worth 10%. There are two major assignments, and each assignment is worth 30%. The assignments require you to produce a prototype 1-level game with suitable game assets, gameplay, and game mechanics; a game design document; a game development document; a complete 3-level game with suitable game assets, game mechanics, storyline, gameplay, UI, scoring mechanism; and a short game promotional video. A final closed-book examination will be held at the end of the semester (worth 30%).
Prerequisites ICT167 Principles of Computer Science.
Exclusions Students who have successfully completed ICT241 Games Software Design may not enrol in this unit for credit.
Appears in these Courses/Majors:
see individual structures for context
Games Software Design and Production (BSc) [New in 2014]
Appears in these Minors Games Design
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.


Unit Coordinator
Dr Mohd Fairuz Shiratuddin
Senior Lecturer

Murdoch Campus
t: 9360 2794
e: f.shiratuddin@murdoch.edu.au
o: 245.1.014 - Building 245, Murdoch Campus
Unit Contacts

MURDOCH: S1-External
MURDOCH: S1-Internal
OUA: OUA1-External
OUA: OUA3-External
Dr Mohd Fairuz Shiratuddin
Senior Lecturer

Murdoch Campus
t: 9360 2794
e: f.shiratuddin@murdoch.edu.au
o: 245.1.014 - Building 245, Murdoch Campus
Fee Calculator
Handbook help
Information for Students


The University reserves the right to cancel, without notice, any course, major, minor or unit if the number of students enrolled falls below limits set by the University.

Regulations and Rules

Students should ensure they are familiar with the University's internal legislation, including provisions specifically relevant to their studies. See the University Regulation overview and view legislation online.