Information on this page, including unit offerings, is from the 2019 academic year.
Computer Graphics Principles and Programming (ICT289)
|Organisational Unit||Information Technology, Mathematics and Statistics|
|Availability||MURDOCH: S1-internal, S1-external|
|Teaching Timetables||Murdoch S1
|Description||This unit introduces the theory and techniques used in two and three dimensional computer graphics with an emphasis on applications development using the C programming language and OpenGL graphics library. Topics include: C and OpenGL graphics programming; geometric objects and their transformations; image-to-image transforms; animation; lighting, shading and surface characteristics; curves and surfaces; ray tracing.|
|Unit Learning Outcomes||On successful completion of the unit you should be able to:
1. Current application & theory. Describe current applications of computer graphics and image processing and explain the basic theory behind digital imaging;
2. Components and devices. Describe the components and devices of a modern computer graphics and image processing system and their functions;
3. Techniques and algorithms. Explain the techniques and algorithms used for developing interactive graphics-based applications involving both 2D and 3D graphical objects which appear to be static or in motion;
4. Theory of transformations. Explain the essential theory behind common image-to-image transformations used mainly for image enhancement;
5. Design and implement. Design and implement computer graphics and image processing programs in C including the use of library functions from the OpenGL Application Programmer's Interface (API);
6. Coding and debugging. Demonstrate sound skills in coding and debugging using the C programming language;
7. Extend knowledge. Demonstrate knowledge of computer graphics principles and programming beyond what is taught in class;
8. Collaborative work. Where possible, acquired a basic appreciation of what is involved in teamwork. This is especially important to Game Technology students who will be doing more collaborative work in later units. More importantly, collaborative work is a fundamental requirement when it comes to getting a job at the end of your degree.
|Timetabled Learning Activities||Lectures: 1 x 2 hours per week plus optional clinics; laboratories: 1 x 2 hours per week.|
|Unit Learning Experiences||The approach to learning in this unit is unit is through the use of lecture notes, directed readings, self-directed study which includes practical work. Practical work involves programming and this practical work is done throughout the semester/trimester. Most weeks would have weekly laboratory work. All practical work involves self-directed study.|
|Assessment||3 tutorial/laboratory exercises assessed as satisfactory or unsatisfactory. (6%): Theory and/or practical work relating to the topics or extending the topics.
1 Assignment normally completed and submitted within 2 weeks of release (14%): Theory and/or practical work relating to the topics or extending the topics.
1 Project (30%): Putting together all that has been learned as well as further exploration of Computer Graphics.
Examination (50%): Written answers covering theory and practice.
The grade for the assignments/project will be reported using a letter grade like HD, D, C, P and N.
|Prerequisites||ICT167 Principles of Computer Science OR ICT104 Principles of Computer Science. Students are encouraged to also complete MAS162 Foundations of Discrete Mathematics AND ICT170 Foundations of Computer Systems.|
|Exclusions||Students who have successfully completed ICT215 Computer Graphics Principles and Programming may not enrol in this unit for credit.|
|Appears in these Courses/Majors:
see individual structures for context
|Internet Access Requirements||Murdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.|
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