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Unit (2019)

Information on this page, including unit offerings, is from the 2019 academic year.

Games Design and Programming (ICT290)

Organisational Unit Information Technology, Mathematics and Statistics
Credit Points 3
Availability MURDOCH: S2-internal, S2-external
Teaching Timetables Murdoch S2
Description This unit covers introductory games design and programming from a theoretical and practical point of view. It includes Games Design, Object Oriented design, and testing. Further work covers non-linearity, gameplay, game balance, game documentation, code management and intelligent agents. Practical rules for writing games programs are developed and applied.
Unit Learning Outcomes 1. Current graphics for games. Find out about and demonstrate the use of current applications of computer graphics in games.
2. Techniques and algorithms (2D &3D). Learn about and apply the techniques and algorithms used for developing games applications involving both 2D and 3D objects.
3. Theory of games design. Learn about and apply the essential theory behind games design.
4. Design and implement. Design and implement computer games in C/C++ including the use of library functions from some APIs (Application Programmer's Interface) whilst working collaboratively. OpenGL and glut are the APIs to be used for the visual components.
5. Task time estimation. Demonstrate task time estimation skills.
6. Extend your skills. Extend your skills on your own (amongst other things, addition of sound; you need to work out and implement collision detection techniques in your work on your own).
7. Produce high quality work. Acquire the ability and discipline to produce work that is of sufficient quality that it can be demonstrated publicly by you.
8. Teamwork. Demonstrate teamwork skills, as games and other software are produced by teams of people with various skills and backgrounds.
Timetabled Learning Activities Lectures: 1 x 2 hours per week; laboratory: 1 x 2 hours per week (1 hour unsupervised).
Unit Learning Experiences This unit mainly consists of lectures and tutorial sessions. Lectures will be covering topics including games in context; history of games; game design and visual worlds; physics; and game AI. Tutorial sessions (mainly computer practice) will consist of exercises that the students need to complete to understand the concepts in achieving the aims of the units. In order to assess a small subset of the learning outcomes, each tutorial exercise will require the solution to some small problems. There is also an assignment and a project that the students need to hand in over the period of the semester. The purpose of the assignment and project is to demonstrate a larger subset of the learning outcomes and to ensure that students can integrate the knowledge that they have acquired. All the materials and resources for students to complete the practical exercises, assignment and project will be available through LMS.
Assessment Demonstration of practical exercises - 5%. Internal students will demonstrate in tutorial class and receive immediate feedback from the tutor. External students will submit electronically to the tutor and receive feedback through email.
Assignment - 15%. Students will use the materials covered in a subset of topics to prepare solutions for some problems.
Project - 35%. Students, through self-directed study, use most of the materials covered in the unit to develop a game.
Closed Book Theory Examination - 45%.
Prerequisites ICT167 Principles of Computer Science. Students are encouraged to complete ICT283 Data Structures and Abstractions and ICT289 Computer Graphics Principles and Programming prior to taking this unit.
Exclusions Students who have successfully completed ICT207 Games Design and Programming may not enrol in this unit for credit.
Notes Each student is expected to read the lecture notes and any recommended materials relevant to the topic each week. Students will also need to spend some time doing the lab exercises for that week. In addition each student needs to complete one assignment, one project and sit the final examination.
Appears in these Courses/Majors:
see individual structures for context
Games Technology (BSc) [New in 2014]
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.


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