Information on this page, including unit offerings, is from the 2019 academic year.
Software Development Frameworks (ICT365)
|Organisational Unit||Information Technology, Mathematics and Statistics|
|Availability||MURDOCH: S2-internal, S2-external
|Teaching Timetables||Murdoch S2
|Description||This unit aims to provide a general understanding of software development frameworks, and the practical experience and skills in using an important software development framework, with an emphasis on language interoperability, platform independence and software reuse using Microsoft .NET Framework. Topics include: Common Language Runtime, .NET Framework Class Library, C# and other .NET languages, and application packaging and deployment. It also discusses the history and background of .NET and its relationship with J2EE.|
|Unit Learning Outcomes||On successful completion of the unit you should be able to:
1. Demonstrate fluency in a contemporary programming language and software development framework.
2. Implement and document an object-oriented programming solution using object-oriented analysis and design techniques.
3. Evaluate and demonstrate the theory and concepts of contemporary/ industry standards programming and design in the software development life cycle.
4. Demonstrate awareness of industry standards of software development.
5. Critically appraise the use of various software development frameworks.
|Timetabled Learning Activities||Lectures: 1 x 2 hours per week; laboratories: 1 x 2 hours per week.
All offerings of this unit include the equivalent of 30 hours of structured learning.
|Unit Learning Experiences||This unit mainly consists of lectures and tutorial/lab sessions. In each of the 12 teaching weeks, there is one 2-hour lecture and one 2-hour tutorial. Each lecture usually covers one topic. The companion tutorial/lab session will consist of small programming exercises and/or other tasks that develop the understanding of the concepts covered in the topic and to master the relevant design and programming techniques. These small exercises are also designed to provide incremental help for the two major assignments. There are also two major assignments that the students need to hand in over the period of the semester. The purpose of the major assignments is to demonstrate a larger subset of the learning outcomes and to ensure that students can integrate the knowledge that they have acquired. Most of the materials and resources for students to complete the practical exercises and the major assignments will be available through LMS.|
|Assessment||You will be assessed on the basis of two major assignments (20% and 30% respectively), lab assignments (10%), and one final examination (40%).
Your final grade for the unit will be reported as a letter grade and a mark. In order to pass the unit you must:
1) have an aggregate score for the combined assessment of 50% or better, and
2) achieve a satisfactory performance in the supervised component, which is the final examination. A satisfactory performance is normally considered to be 50% or higher.
|Prerequisites||ICT167/ICT104 Principles of Computer Science and ICT284/ICT231 Systems Analysis and Design|
|Exclusions||Students who have successfully completed ICT239 Software Development Frameworks may not enrol in this unit for credit.|
|Notes||Each student is expected to spend on average three hours per teaching week reading the lecture notes, books chapters and other recommended materials relevant to the topic covered in that week and spend a similar amount of time trying out the lab exercises for that week. In addition, each student needs to complete two major assignments and sits for the final examination.|
|Appears in these Courses/Majors:
see individual structures for context
|Appears in these Minors||Games Design
|Internet Access Requirements||Murdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.|