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Unit (2019)

Information on this page, including unit offerings, is from the 2019 academic year.

Game Development (ICT371)

Organisational Unit Information Technology, Mathematics and Statistics
Credit Points 3
Availability MURDOCH: S1-internal, S1-external
Teaching Timetables Murdoch S1
Description This unit focuses on game development using advanced game development tools and environments. Topics covered include storytelling in games, character design and level design; game design patterns; game architectures; game development platforms; concepts of serious games. A further topic may include an overview of networked game development.
Unit Learning Outcomes On successful completion of the unit you should be able to:
1. design and develop game that include storytelling, characters and levels (ULO 1)
2. demonstrate the ability to assess two or more development platforms and develop a
game using one of the development platform (ULO 2)
3. demonstrate the ability of developing a game using software tool/s and user interface (ULO 3)
4. discuss the concepts of game design pattern (ULO 4)
5. discuss the design concepts for serious games (ULO 5)
6. demonstrate an understanding of the concept of multicore and multithreaded programming (ULO 6)
Timetabled Learning Activities Lectures: 1 x 2 hours per week; tutorials: 1 x 2 hours per week (1 hour unsupervised).
Unit Learning Experiences This unit mainly consists of lectures and tutorial sessions. Lectures will be covering topics including game design pattern; game design concept; storytelling; character design; game development platforms and software tools; level design; and serious game design. There is also an assignment and a project that the students need to hand in over the period of the semester. The purpose of the assignment and project is to demonstrate a larger subset of the learning outcomes and to ensure that students can integrate the knowledge that they have acquired. All the materials and resources for students to complete the practical exercises, assignment and project will be available through LMS.
Other Learning Experiences Tutorial sessions (mainly computer practice) will consist of exercises that the students need to complete to understand the concepts in achieving the aims of the units. In order to assess a small subset of the learning outcomes, each tutorial exercise will require the solution to some small problems.
Assessment Demonstration of Practical Exercises - 10%. Internal students will demonstrate in the tutorial class and receive immediate feedback from the tutor. External students will submit electronically and receive feedback through email.
Assignment - 15%. Use of the materials covered, research and some self-directed study to produce a report.
Project - 35%. Students, through self-directed study, make use of most of the materials covered in the unit to develop a game. Feedback will be provided for the assignment and project through the LMS.
Closed Book Theory Examination - 40%.
Prerequisites ICT290/ICT207 Games Design and Programming.
Exclusions Students who have successfully completed ICT309 Game Development may not enrol in this unit for credit.
Notes Each student is expected to read the lecture notes and any recommended materials relevant to the topic each week. Student will also need to spend some time working on the lab exercises for that week. In addition each student needs to complete one assignment, one project and sit the final examination.
Appears in these Courses/Majors:
see individual structures for context
Games Technology (BSc) [New in 2014]
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.


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