Information on this page, including unit offerings, is from the 2020 academic year.
User Interface Design (ICT396)
|Organisational Unit||Information Technology, Mathematics and Statistics|
|Availability||KAPLAN-SGP: TJA-internal, TSA-internal|
|Description||This unit focuses on providing an understanding of interface and interaction design especially for game and simulation systems. Topics covered include overview of HCIs and NUIs; concepts of interface design; interaction design for different platforms; functions of interface and interaction; gesture-driven interface design.|
|Unit Learning Outcomes||On successful completion of this unit you should be able to:
1. Demonstrate an understanding of the importance of good human interfaces in games, mobile devices, simulations and other information technology products
2. Be able to generate requirements for the interface of a proposed application
3. Be able to design and build interface prototypes that meet the requirements
4. Demonstrate an understanding of the psychological and physiological limits of the human factor
5. Be able to prepare an appropriate usability evaluation plan for a prototype information system
6. Be able to perform a usability evaluation using a range of methods and tools
7. Be able to use the results of the evaluation to improve the interface iteratively
8. Appreciate the relevant ethical issues and be able to apply ethical principles and practices to interaction design
9. Show awareness of cultural and disability issues that arise in the design of machine interfaces
|Timetabled Learning Activities||Lectures: 1 x 2 hours per week; tutorials: 1 x 2 hours per week (1 hour unsupervised).
All offerings of this unit include the equivalent of 30 hours of structured learning.
|Unit Learning Experiences||The approach to learning in this unit is through the use of lecture notes, directed readings, self-directed study which includes practical work. Practical work may involve programming and this practical work is done throughout the semester/trimester. Most weeks would have laboratory work. All practical work involves self-directed study...
|Assessment||3 tutorial/laboratory exercises assessed as satisfactory or unsatisfactory. (6%): Theory and/or practical work relating to the topics or extending the topics.
1 Assignment normally completed and submitted within 2 weeks of release (14%): Theory and/or practical work relating to the topics or extending the topics.
1 Project (30%): Putting together all that has been learned as well as further exploration of Computer Graphics.
Examination (50%): Written answers covering theory and practice.
|Prerequisites||ICT284 Systems Analysis and Design OR ICT231 Systems Analysis and Design.|
|Exclusions||Students who have successfully completed ICT325 Human-Computer Interaction may not enrol in this unit for credit.|
|Previously||2015: 'User Interface Design'; 2014: 'Interaction Design'|
|Appears in these Courses/Majors:
see individual structures for context
|Internet Access Requirements||Murdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.|