Information on this page, including unit offerings, is from the 2019 academic year.
Virtual Environments for Games and Simulations (ICT398)
|Organisational Unit||Information Technology, Mathematics and Statistics|
|Availability||MURDOCH: S2-internal, S2-external|
|Teaching Timetables||Murdoch S2
|Description||This unit covers the modelling of physical situations. Three-dimensional virtual environments are explored in detail along with the actions and interactions of characters and objects within a virtual world. Simulation concepts and the physics behind collision response are introduced. Computer Graphics technologies enabling visual virtual worlds are also discussed.|
|Unit Learning Outcomes||Learning outcomes for the unit
1. 3D techniques and algorithms. Explore and apply techniques and algorithms used for developing interactive 3D environments.
2. Theory for virtual environments. Apply the essential theory behind the creation of virtual environments.
3. Design and implement in C++. Design and implement 3D graphical environments in C++ including the use of library functions from some APIs (Application Programmer's Interface) and other tools.
4. Extend your skills. Extend your knowledge, research, design and implementation skills independently. This is critical for employment after you graduate.
5. High quality work. Demonstrate the ability and discipline to produce work that is of high quality that it can be presented publicly by you.
6. Task time estimation. Demonstrate advanced task time estimation skills.
7. Design and code maintenance. Demonstrate design and code maintenance skills.
8. Teamwork. Work effectively as a team.
9. Appreciate the broader aspects of Computing and Computer Science.
|Timetabled Learning Activities||Lectures: 2 hours per week plus optional clinics; Workshop: 1 hour per week.|
|Unit Learning Experiences||The approach to learning in this unit is through the use of lecture notes, directed readings, self-directed study which includes practical work. Practical work involves programming and this practical work is done throughout the semester. Most weeks would have laboratory work that you complete on your own. All practical work involves self-directed study.|
|Assessment||2 Exercises during semester (4%): Theory and/or practical work/presentation relating to the topics or extending the topics.
Research Presentations (10%): Professional presentation of researched topic.
Assignment milestone 1 presentation (5%): Presentation of progress on assignment.
Assignment milestone 2 presentation (8%): Professional presentation of completed assignment
Assignment final submission: software + documentation (33%): Putting together all that has been learned as well as further exploration of Virtual Environments.
Examination (40%): Written answers covering theory and practice
Except for the final assignment submission and exam, presentations and demonstrations are assessed as satisfactory/unsatisfactory.
|Prerequisites||ICT397/ICT311 Advanced Games Design and Programming.|
|Exclusions||Students who have successfully completed ICT312 Virtual Environments for Games and Simulations may not enrol in this unit for credit.|
|Appears in these Courses/Majors:
see individual structures for context
|Internet Access Requirements||Murdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.|