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Unit (2018)

Information on this page, including unit offerings, is from the 2018 academic year.

Honours Thesis in Games Technology (ICT570)

School School of Engineering and Information Technology
Credit Points 12
Availability MURDOCH: H-internal, H-external, S1-internal, S1-external, S2-internal, S2-external, Y-internal, Y-external
Teaching Timetables Murdoch S1
Murdoch S2
Description The Honours thesis is designed to teach students to plan and complete a research project in Games Technology. Students will be able to relate and evaluate the outcomes of the research to relevant other studies in the area. They will be able to communicate their research process and outcomes to others in the scientific and broader community.
Timetabled Learning Activities
Unit Learning Experiences The approach to learning in this unit is for the student to use a methodical approach to complete a research project under close supervision with a supervisor. The student will study an area of Computer Science in detail, produce a proposal and present this to staff and research students in the school. Feedback from this will be used to direct further study. A final thesis will then be produced with a corresponding final seminar.
Assessment Formal proposal (25 - 40 pages), outlining the problem to be studied and including a literature review, methodology to be followed and any progress in the research. - 28%
Initial Seminar (20min+10 min) to staff and research students. - 5%
Thesis (<=80 pages, excluding appendices), including problem statement, literature review, methodology, results and conclusions. Information about the layout and presentation of the thesis is provided in the University's Honours policy - 62%
Final seminar (25min+10min) to staff and research students - 5%
Prerequisites Enrolment in Games Technology Honours.
Appears in these Courses/Majors:
see individual structures for context
Games Technology Honours (BSc(Hons))
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.

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