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Unit (2020)

Information on this page, including unit offerings, is from the 2020 academic year.

Animation (GAD241)

Organisational Unit Creative Media, Arts and Design
Credit Points 3
Availability MURDOCH: S1-internal
Teaching Timetables Murdoch S1
Description This unit provides students with a solid basis in the theory and practice of 3D animation. It covers the historical, theoretical and practical aspects of animation with an aim of arming students with all the knowledge and skills needed to start creating thoughtful and engaging 3D animated works.
Unit Learning Outcomes On successful completion of the unit you should be able to:
ULO1. Follow pre-production guidelines to determine requirements and purpose for 3D digital character animation.
ULO2. Adopt an efficient workflow for creating animation.
ULO3. Employ the relevant skills and principles when creating animation for Video Games or Film and Television.
ULO4. Work in a production environment producing assets and critically evaluate animation projects in production.
ULO5. Have an understanding of the key historical moments and important figures in Animation History.
ULO6. Navigate the sensitivities of software used for animation and 3d assets generation as well as articulate simple 3D models for animation purposes.
Timetabled Learning Activities Online lectures; media laboratories: 3 hours per week.
Unit Learning Experiences The approach to learning in this unit consists of students working through a series of basic 3D Animation exercises project toward the development of a demo reel. The 3D Animation exercises involve exploring timing and spacing, rigging, physics and body mechanics (walk, run and jump cycles). Students will apply the techniques from the lectures to produce 3D animations as game art assets. The lectures outline the theoretical and historical context of 3D Animation techniques across a variety of media including games.
Assessment Assessment and feedback are iterative in that each assignment will cumulatively build on the next toward the successful development of a 3D animation demo reel that demonstrates a good understanding of the principles of animation. Students receive feedback through, in class discussion and weekly project work, written assignments, peer review and critique, homework exercises, student group work and online assignment feedback and discussion.
Pose Assignment 15% Reference Assignment 15% Classwork 55% Homework 15%.
Prerequisites Nil.
Exclusions Students who have successfully completed MCC241 Animation may not enrol in this unit for credit.
Appears in these Courses/Majors:
see individual structures for context
Games Art and Design (BCrMedia) [New in 2018]
Graphic Design (BCrMedia) [New in 2018]
Photography (BCrMedia) [New in 2018]
Screen Production (BCrMedia) [New in 2018]
Sound (BCrMedia) [New in 2018]
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.


Unit Coordinator
Miss Rebecca Ambrose
Associate Lecturer

Murdoch Campus
t: Silent
e: R.Ambrose@murdoch.edu.au
o: 450.3.078 - Education and Humanities, Murdoch Campus
Unit Contacts

MURDOCH: S1-Internal
Miss Rebecca Ambrose
Associate Lecturer

Murdoch Campus
t: Silent
e: R.Ambrose@murdoch.edu.au
o: 450.3.078 - Education and Humanities, Murdoch Campus
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