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Unit (2020)

Information on this page, including unit offerings, is from the 2020 academic year.

Game Audio (SOU375)

Organisational Unit Creative Media, Arts and Design
Credit Points 3
Availability MURDOCH: S1-internal
Teaching Timetables Murdoch S1
Description Game Audio as a term includes both to the creation of the individual sound elements and the overall integration of sound creating a unified interactive sound component for the video game. This unit extends skills in recording, editing and mixing sounds using game audio middleware to create and synthesise new sound elements to creative the entire sound component of a video game, or other interactive outputs such as industrial sound design, installations or simulations.
Unit Learning Outcomes On successful completion of the unit you should be able to:
1. Examine and analyse the design and aesthetic choices taken to create a game sound design
2. Record new sound elements for use in a video game
3. Edit foley and location sound effects for use in a video game
4. Create new audio assets for use in an interactive project
5. Integrate sound dialogue, effects and music assets using audio middleware to create an interactive sound design
6. Implement an basic interactive project suitable for use in a video game or simulation to specific delivery requirements using game audio middleware
Timetabled Learning Activities Weekly 2 hour workshop
Unit Learning Experiences Students will be introduced to elements specific to the game audio environment, with audio middleware such as FMOD and Wwise as the interface between the sound design and game programming.
Students will begin by creating basic elements of game audio such as one-shot sounds with variation, environmental sounds and interactive sounds. Games will be available to modify and replace the interactive audio elements and students' own game productions can also be used.
Other Learning Experiences Lectures will be provided as modular online resources. These should be viewed prior to the class.
Assessment Game audio concepts are introduced in a practice simulation where typical functions of game sound are required such as one-shots, engines and ambiences. By analysing particular games a better understanding of the choices relating to mood, style, aesthetics and function can be made. Finally a full game audio implementation will be made integrating all sound elements including such things as functional sounds for menus, characters, weapons, ambiences and interactive music.
Prerequisites SOU101 Introduction to Audio Production
Notes This unit will commence in 2019.
Appears in these Courses/Majors:
see individual structures for context
Sound (BCrMedia) [New in 2018]
Internet Access RequirementsMurdoch units normally include an online component comprising materials, discussions, lecture recordings and assessment activities. All students, regardless of their location or mode of study, need to have access to and be able to use computing devices with browsing capability and a connection to the Internet via Broadband (Cable, ADSL or Mobile) or Wireless. The Internet connection should be readily available and allow large amounts of data to be streamed or downloaded (approximately 100MB per lecture recording). Students also need to be able to enter into online discussions and submit assignments online.


Unit Coordinator
Dr Leo Murray
Head of Discipline Creative Media, Arts and Design

Murdoch Campus
t: 9360 2349
e: L.Murray@murdoch.edu.au
o: 450.3.055 - Education and Humanities, Murdoch Campus
Unit Contacts

MURDOCH: S1-Internal
Dr Leo Murray
Head of Discipline Creative Media, Arts and Design

Murdoch Campus
t: 9360 2349
e: L.Murray@murdoch.edu.au
o: 450.3.055 - Education and Humanities, Murdoch Campus
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