Overview

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Academic contacts

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Offerings

MURDOCH-S1-INT-2018-ONGOING

Other learning activities

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Learning activities

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Learning outcomes

1.
Understand key ideas, common heuristics, and basic principles used in the field of game design (student can define them in theoretical context, and apply them in practical contexts)
2.
Build a foundational knowledge of interactive game design through tabletop game design
3.
Improve knowledge and skills within genre-specific: platformer, 3D action, 2D casual, etc.
4.
Gain a basic understanding of design as an craft: Tools, Processes, Methods
5.
Explore the varying roles of a game designer: from facilitator in a team setting, to lone maker
6.
Effectively and efficiently convey game design concepts: writing, speaking, illustrating
7.
Gain experience developing an video game idea into a viable concept, then a playable prototype.

Assessments

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