Overview
Academic contacts
Offerings
Requisites
Enrolment rules
Other learning activities
Learning activities
Learning outcomes
Design, implement, test and document solutions to problems using the sequence, selection and iteration constructs of structured programming.
Explain the object-oriented programming paradigm.
Use the object-oriented programming approach to design, implement, test and document solutions to problems.
Demonstrate understanding of the mechanics of parameter passing in the context of object-oriented programming.
Explain how class mechanism supports encapsulation and information hiding.
Design and implement appropriate classes for modelling a given problem.
Explain the need for range checking and error handling and be able to write robust programs that implement these features.
Design, implement and test the implementation of hierarchical relationship among objects using a simple class hierarchy and inheritance.
Explain event-driven programming and be able to describe the behaviour of simple GUI programs.
Write object-oriented programs that use each of the following: arrays, strings, files, lists, stacks and queues.
Explain algorithm complexity and the need for selecting appropriate algorithms and structures for a given problem.
Implement searching and sorting algorithms in a programming language.
Explain the concept of recursion and be able to write recursive solutions for simple to intermediate problems.