Overview
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Academic contacts
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Offerings
KAPLAN-SGP-TJA-INT-2019-ONGOING
KAPLAN-SGP-TSA-INT-2019-ONGOING
MURDOCH-S1-EXT-2018-ONGOING
MURDOCH-S1-INT-2018-ONGOING
Requisites
Prerequisite
Exclusion
Other learning activities
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Learning activities
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Learning outcomes
1.
Know the formal definition of a game
2.
Know the essential elements of a game
3.
Understand the nature of challenges and actions, as well as the formal definition of gameplay
4.
Become familiar with the concepts of symmetry and asymmetry, fairness, and competition and cooperation
5.
Learn the various benefits that computers bring to games
6.
Become familiar with the ways in which computer and video games entertain people
7.
Understand the player-centric approach to games design
8.
Know how the core mechanics and the user interface work together to create gameplay
9.
Explain how gameplay modes and shell menus make up the structure of a game
10.
Recognize the three stages of game design and describe the design work in each stage
11.
Know the types of jobs/tasks required/needed in a design team
12.
Know the types of documents that a game designer is likely to need and what they are for
13.
Know the qualities required of a good game designer
14.
Understand the concept of software and games
15.
Collaborative work. Where possible, acquired a basic appreciation of what is involved in group work. This is especially important to students who will be graduating and work in the games industry. More importantly, collaborative work is a fundamental requirement when it comes to getting a job at the end of your degree
Assessments
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