Overview
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Academic contacts
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Offerings
MURDOCH-S1-INT-2018-ONGOING
Requisites
Exclusion
Other learning activities
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Learning activities
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Learning outcomes
1.
Follow pre-production guidelines to determine requirements and purpose for 3D digital character animation.
2.
Adopt an efficient workflow for creating animation.
3.
Employ the relevant skills and principles when creating animation for Video Games or Film and Television.
4.
Work in a production environment producing and critically evaluate animation projects in production.
5.
Have an understanding of the key historical moments and important figures in Animation History.
6.
Navigate the sensitivities of software used for animation and 3d assets generation as well as articulate simple 3D models for animation purposes.
7.
d assets generation as well as articulate simple
8.
D models for animation purposes.
Assessments
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Additional information
Unit content:Topics covered in this unit include:
· Fundamentals: Timing & Spacing
· Inverse Kinematics
· Kinetic Energy
· Lighting and Rendering
· Articulation: Rigging and Pendulum Swing
· Body Mechanics: Jump
· Body Mechanics: Side step
· Body Mechanics: Walk - Pose to Pose
· Body Mechanics: Run
· Planning: Reference Action