Overview

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Academic contacts

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Offerings

MURDOCH-S1-INT-2018-ONGOING

Requisites

Exclusion

Other learning activities

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Learning activities

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Learning outcomes

1.
Model, texture, light, and populate a 3D terrain in a commercially relevant game engine.
2.
Demonstrate a broad understanding and basic ability with a variety of 3D game art techniques and methods, importing models, textures, and animations; setting up materials.
3.
Created a commercially acceptable game asset, both in terms of quality and production method.
4.
Be able to express knowledge of game art principles and techniques in both written (discussion based, or essay) and demonstrated (created works) forms.
5.
Show basic awareness of ethical and legal boundaries around commercial game art: copyright, ownership, derivative works, sampling/reuse.

Assessments

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Additional information

Unit content:Throughout this unit students will develop: · Artistic design preproduction assets according to a brief. · Strategies for collaborative design development and iteration. · Production quality game assets including models, textures, animations, and game levels and environments. · Polished artwork for portfolio display including models, illustrations, animations, and environments.