Overview
To view overview information, please select an offering from the drop-down menu above.
Academic contacts
To view unit coordinator information, please select an offering from the drop-down menu above.
Offerings
MURDOCH-S1-INT-2018-ONGOING
Requisites
Exclusion
Other learning activities
To view other learning activity information, please select an offering from the drop-down menu above.
Learning activities
To view learning activity information, please select an offering from the drop-down menu above.
Learning outcomes
1.
Model, texture, light, and populate a 3D terrain in a commercially relevant game engine.
2.
Demonstrate a broad understanding and basic ability with a variety of 3D game art techniques and methods, importing models, textures, and animations; setting up materials.
3.
Created a commercially acceptable game asset, both in terms of quality and production method.
4.
Be able to express knowledge of game art principles and techniques in both written (discussion based, or essay) and demonstrated (created works) forms.
5.
Show basic awareness of ethical and legal boundaries around commercial game art: copyright, ownership, derivative works, sampling/reuse.
Assessments
To view assessment information, please select an offering from the drop-down menu above.
Additional information
Unit content:Throughout this unit students will develop:
· Artistic design preproduction assets according to a brief.
· Strategies for collaborative design development and iteration.
· Production quality game assets including models, textures, animations, and game levels and environments.
· Polished artwork for portfolio display including models, illustrations, animations, and environments.