Overview

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Academic contacts

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Offerings

MURDOCH-S2-EXT-2019-ONGOING
MURDOCH-S2-INT-2019-ONGOING
OUA-OUA1-EXT-2019-ONGOING
OUA-OUA3-EXT-2019-ONGOING

Other learning activities

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Learning activities

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Learning outcomes

1.

Be familiar with the various applications of 3D Computer Graphics Imagery (CGI) within the “visual communications” industry

2.

Use the Cartesian coordinate system, and create 2D and 3D primitive objects and sub-objects such as vertex, edge, face, and polygon

3.

Create 3D models using polygonal modelling

4.

Use 2D spline objects and the manipulation of spline vertices (corner, smooth, Bezier, Bezier-Corner) to create 2D and 3D models

5.

Create and use materials and texture maps

6.

Create animation; animate objects, lights, cameras and materials

7.

Present their work

Assessments

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Additional information

Unit content:

This unit covers the following topics:

Topic 1: Overview of 3D Graphics and Animation

Topic 2: Basics of 3D Modelling

Topic 3: Overview of Mesh Modelling, Polygon Modelling, Character Modelling and Geometry

Topic 4: Basic Character Design and Rigging

Topic 5: Introduction to Texture Mapping

Topic 6: Introduction to Lighting and Rendering

Topic 7: Introduction to Animation

Topic 8: Camera Basics and Overview of Computer Graphics and Image Processing

Topic 9: Introduction to Digital Image Representation and Compression

Topic 10: Overview of Digital Audio and Video