Overview
To view overview information, please select an offering from the drop-down menu above.
Academic contacts
To view unit coordinator information, please select an offering from the drop-down menu above.
Offerings
KAPLAN-SGP-TJA-INT-2021-2021
KAPLAN-SGP-TJA-INT-2023-2023
KAPLAN-SGP-TMA-INT-2022-2022
KAPLAN-SGP-TMA-INT-2024-2024
KAPLAN-SGP-TSA-INT-2021-2021
KAPLAN-SGP-TSA-INT-2023-2023
OUA-OUA1-EXT-2021-ONGOING
OUA-OUA3-EXT-2021-2021
Requisites
Prerequisite
Exclusion
Other learning activities
To view other learning activity information, please select an offering from the drop-down menu above.
Learning activities
To view learning activity information, please select an offering from the drop-down menu above.
Learning outcomes
1.
Understand the requirements to create a good computer, video games, virtual and augmented reality applications
2.
Know who the game, virtual and augmented reality design and development team are
3.
Have an understanding of the different phases of the production cycle
4.
Know some typical organisational structures and different job titles in games, virtual and augmented reality companies
5.
Understand how software engineering can be used to solve problems in the production of game, virtual and augmented reality software
6.
Know the different types of software process models
7.
Have a general overview of game engines, virtual and augmented reality engines, and the different architectures
8.
Know the advantages and disadvantages of using existing game engine, virtual and augmented reality engines, or building it from scratch
9.
Have an overview of game, virtual and augmented reality level design, and the various roles involved in creating game, virtual and augmented reality level
10.
Know what game, virtual and augmented reality level conceptualisation and design is
11.
Understand the construction of game, virtual and augmented reality levels and how to refine them
12.
Work together as a group
Assessments
To view assessment information, please select an offering from the drop-down menu above.
Additional information
Unit content:This unit introduces concepts and topics behind games and game software design, which are essential for game design and development. Topics: Conceptualisation and Design, Construction and Refinement of Games, Virtual and Augmented Reality Levels, Level Design and Roles, Game Engines, Virtual and Augmented Reality Engines, Virtual and Augmented Reality Scripting and Programming, Games, Virtual Reality and Augmented Software Production, and Software Engineering.