This Unit is archived with an end date of 15/07/2024

Overview

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Academic contacts

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Offerings

MURDOCH-S1-FACE2FACE-2025-ONGOING

MURDOCH-S1-INT-2018-2024

Requisites

Other learning activities

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Learning activities

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Learning outcomes

1.

Demonstrate a clear understanding of the principles of 3D modelling and realisation

2.

Develop practical ZBrush, Substance Painter and Maya skills for 3D modelling and design

3.

Contextualise 3D design for the production of commercial real-time applications such as video games.

4.

Think critically and creatively about the possibilities of 3D content creation.

Assessments

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Additional information

Unit content:

Topics covered in this unit include: • Introduction to Z brush • Creating a stylized Head model • Finalizing the head model • Blocking a silhouette pose • Refining your pose • Sculpting Hands • Clothing and armour building • Poly and spotlight Painting • Creating Re-Typology mesh • Unwrapping UVs • Import retyop mesh into Zbrush • Lighting and rendering

Other notes:

As 3D sculpting and modelling is a technical and conceptual skill, learning content is delivered through Video Tutorials which cover both technical software interaction and conceptual assignment requirements. Due to this, students can learn at their own pace during and outside of in-person tutorials. These video tutorials guide students through a particular pipeline, but the specifics of how each technique is used on a particular character is up to the student to interpret.