Overview
Academic contacts
Offerings
MURDOCH-S1-FACE2FACE-2025-ONGOING
MURDOCH-S1-INT-2018-2024
Requisites
Prerequisite
Other learning activities
Learning activities
Learning outcomes
Demonstrate a clear understanding of the principles of 3D modelling and realisation
Develop practical ZBrush, Substance Painter and Maya skills for 3D modelling and design
Contextualise 3D design for the production of commercial real-time applications such as video games.
Think critically and creatively about the possibilities of 3D content creation.
Assessments
Additional information
Topics covered in this unit include: • Introduction to Z brush • Creating a stylized Head model • Finalizing the head model • Blocking a silhouette pose • Refining your pose • Sculpting Hands • Clothing and armour building • Poly and spotlight Painting • Creating Re-Typology mesh • Unwrapping UVs • Import retyop mesh into Zbrush • Lighting and rendering
As 3D sculpting and modelling is a technical and conceptual skill, learning content is delivered through Video Tutorials which cover both technical software interaction and conceptual assignment requirements. Due to this, students can learn at their own pace during and outside of in-person tutorials. These video tutorials guide students through a particular pipeline, but the specifics of how each technique is used on a particular character is up to the student to interpret.