Overview
Academic contacts
Offerings
MURDOCH-S1-FACE2FACE-2025-ONGOING
MURDOCH-S1-INT-2018-2024
MURDOCH-S2-FACE2FACE-2025-ONGOING
MURDOCH-S2-INT-2018-2024
Requisites
Exclusion
Other learning activities
Learning activities
Learning outcomes
Demonstrate a clear understanding of the principles of 3D modelling and realisation
Develop practical, MAYA and Photoshop, skills for 3D modelling and design.
Contextualise 3D design for the production of commercial real-time applications such as video games.
Create and render a series of complex and appealing 3D models with textures.
Think critically and creatively about the possibilities of 3D content creation.
Assessments
Additional information
· Introduction to 3D modelling · Intro to MAYA · All Hail the Textured Polygons: Modelling basic shapes for game assets · The Ancient Skills behind Hi-Tech Art: UV unwrap and texture presentation · Mapping · Texture painting techniques · 3D characters – Design and construction · Understanding MAYA pipeline, lighting and rendering techniques in MAYA · Dramatic Space design · Tileable textures · Chiaroscuro: lighting and rendering · Special Effect in 3D modelling · Beyond Photorealism · Building and Texturing a House · Advanced Mapping, Form and FX · Modelling characters for animation · The Perils and Joy of Commercial artists · Final Touches – Texture, Light and Render