This Unit is archived with an end date of 15/07/2024

Overview

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Academic contacts

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Offerings

MURDOCH-S1-FACE2FACE-2025-ONGOING

MURDOCH-S1-INT-2018-2024

MURDOCH-S2-FACE2FACE-2025-ONGOING

MURDOCH-S2-INT-2018-2024

Other learning activities

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Learning activities

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Learning outcomes

1.

Demonstrate a clear understanding of the principles of 3D modelling and realisation

2.

Develop practical, MAYA and Photoshop, skills for 3D modelling and design.

3.

Contextualise 3D design for the production of commercial real-time applications such as video games.

4.

Create and render a series of complex and appealing 3D models with textures.

5.

 Think critically and creatively about the possibilities of 3D content creation.

Assessments

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Additional information

Unit content:

· Introduction to 3D modelling · Intro to MAYA · All Hail the Textured Polygons: Modelling basic shapes for game assets · The Ancient Skills behind Hi-Tech Art: UV unwrap and texture presentation · Mapping · Texture painting techniques · 3D characters – Design and construction · Understanding MAYA pipeline, lighting and rendering techniques in MAYA · Dramatic Space design · Tileable textures · Chiaroscuro: lighting and rendering · Special Effect in 3D modelling · Beyond Photorealism · Building and Texturing a House · Advanced Mapping, Form and FX · Modelling characters for animation · The Perils and Joy of Commercial artists · Final Touches – Texture, Light and Render