Overview
Academic contacts
Offerings
Requisites
Other learning activities
Learning activities
Learning outcomes
Demonstrate an understanding of the formal definition of virtual realities and game
Demonstrate an understanding of the essential elements of virtual realities and game
Demonstrate an understanding of the nature of challenges and actions, as well as the formal definition of gameplay
Demonstrate an understanding of the concepts of symmetry and asymmetry, fairness, and competition and cooperation
Learn the various benefits that computers bring to virtual realities and games
Become familiar with the ways in which virtual realities, computer and video games entertain people
Demonstrate an understanding of the player-centric approach to games design
Demonstrate an understanding of the core mechanics and the user interface work together to create gameplay
Design and explain how gameplay modes and shell menus make up the structure of a game
Recognise the three stages of game design and describe the design work in each stage
Demonstrate an understanding of the types of jobs/tasks required/needed in a design team
Demonstrate an understanding of the types of documents that a game designer is likely to need and what they are for
Demonstrate an understanding of the qualities required of a good game designer
Demonstrate an understanding of the concept of software, virtual realities and games
Practise collaborative work. Where possible, acquired a basic appreciation of what is involved in group work. This is especially important for students who will be graduating and work in the software and games industry. More importantly, collaborative work is a fundamental requirement when it comes to getting a job at the end of your degree