Overview
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Learning activities
Learning outcomes
Be familiar with the various applications of 3D Computer Graphics Imagery (CGI) within the “Information Technology” industry
Demonstrate the use of the Cartesian coordinate system, create 2D and 3D primitive objects and sub-objects using vertex, edge, face, and polygon
Create and demonstrate 3D models using polygonal modelling
Demonstrate the use of 2D spline objects and the manipulation of spline vertices (corner, smooth, Bezier, Bezier-Corner) to create 2D and 3D models
Create and demonstrate the use of materials and texture maps
Create and demonstrate animation, animate objects, lights, cameras and materials
Present and demonstrate your work
Assessments
Additional information
This unit covers the following topics:
Topic 1: Overview of 3D Graphics and Animation
Topic 2: Basics of 3D Modelling
Topic 3: Overview of Mesh Modelling, Polygon Modelling, Character Modelling and Geometry
Topic 4: Basic Character Design and Rigging
Topic 5: Introduction to Texture Mapping
Topic 6: Introduction to Lighting and Rendering
Topic 7: Introduction to Animation
Topic 8: Camera Basics and Overview of Computer Graphics and Image Processing
Topic 9: Introduction to Digital Image Representation and Compression
Topic 10: Overview of Digital Audio and Video