Overview

The Games Design and Development major prepares and provides students with athorough understanding of the theory of games software design, games art,software development and processes involved in the production of computer,mobile and video games. The required topics include but are not limited to gamessoftware design, games art, games mechanics, games … For more content click the Read More button below.

Contacts

Academic Chair

Admission requirements

English language requirements

Learning outcomes

1.

Demonstrate a clear understanding of the role of Information Technology
in society.

2.

Demonstrate a broad and coherent knowledge and understanding of the
underlying principles and core concepts of Information Technology, including:
a) Abstraction,
b) Systems thinking,
c) Complexity.

3.

Demonstrate a broad and coherent knowledge and understanding of the
underlying principles and core concepts of Games Design and Production, including:
a) Appreciation of the interplay between theory and practice
b) Awareness of the broad applicability of games
c) Appreciation of domain‐specific knowledge, including:
• Design and development of games using game engines
• Game Scripting
• Process for integration of game assets
• Game production process

4.

Demonstrate mastery of the core multi‐disciplinary domains, technologies,
methodologies, tools and environments to create games.

5.

Identify, Interpret and analyse stakeholder needs, establish priorities and
the goals, constraints and uncertainties of the system, including:
a) Recognition of social, cultural, legislative, environmental and business
constraints.
b) Recognition of the ethical implications of professional practice.

6.

Design, develop, use and improve systems as well as tools for solving
problems employing a systematic approach that involves appropriate analytical and
technical methods.

7.

Develop proficiency in the use of tools and environments for
implementation of solutions to problems.

8.

Test, document and maintain software solutions in accordance with agreed
standards to meet specified requirements.

9.

Develop the ability and commitment to independently acquire new
knowledge and skills in order to stay abreast of developments in the rapidly
changing domain of Game Design and Production.

10.

Develop the ability to use tools and techniques to create games.

11.

Apply problem‐solving, design and decision‐making methodologies to
develop components, systems, relevant infrastructure and processes to meet
specified requirements, including:
a) Innovative approaches to the synthesis of alternative solutions, concepts
and procedures.
b) Demonstrated information skills and the application of research methods.
c) Selection of appropriate tools and development environments.
d) Modelling.
e) Demonstrated a rigorous approach to testing of solutions.
f) Demonstrated a rigorous approach to the documentation at all project
stages.

12.

Demonstrated capacity to function effectively both as an individual and as
a member of diverse teams, using the basic tools and practices of formal project
management.

13.

Demonstrated experience of working on at least one substantial project
as a team requiring an evaluation of potential solutions and resulting in the delivery
of an interactive system that meets client requirements.

14.

Demonstrated written, oral and interpersonal communication skills that
support the efficient and effective communication of developed systems through
documentation and technical reports to a broad range of audiences.

15.

Demonstrated ability to design and create games.